Jump to content

What kind of mods can we expect once creation kit is released?


CruiseMobile

Recommended Posts

We will see anything and everything, just like with Oblivion. If you want a list of what will be most common, this is my guess in order from most to least common, though I may forget a few things. It's just a general idea

 

#1. New textures for anything and everything

#2. New armor and weapon mods

#3. Basic companion mods

#4. House mods

#5. Changes to game play mods (talking about things like new spell and melee mechanics, improved AI, enhanced economy mods, survival mods, leveling mods, etc.)

#6. Quest mods

 

Though there are a lot of quest mods for Oblivion after the years since it's release, you will notice there really aren't that many considering the vast numbers of mods in the other groups. That's because quest mods are the most difficult and time consuming of all mods to produce. Expect them to be few and far between in the beginning.

Edited by stars2heaven
Link to comment
Share on other sites

- New map ( Like in Good old Oblivion not this Google earth sight ) .

- New land/quest ( Cyrodiil/morrowind/solshteim/Shivering isles/Oblivion ... )

- New Follower ( I Wanna See Cloud Strife Own Dragons ) .

- New funny spell ( Midas magic ) And Be able to make new spell like in oblivion .

- Did you see any deadra in the game ? Some dremora at Mehrunes Temple and Sometimes a atronach attacking a hag . Now i want a good oblivion Door With Mass Deadra .

- Arena Quests with A certain Wood Elf Follower as a reward at the end ^^

- Some challenge mod , I Remember a mod that made you Fight against good old Vivec in Oblivion , it was Hard as hell .

- Maybe trying to make Town bigger .

 

And the most Important thing :

 

-A mod that Make of unnamed Npc That Travel in the world and Go in the towns . Because Skyrim is f***** EMPTY.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...