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A Lore Mod


MoonRavenMaster

  

25 members have voted

  1. 1. Is Skyrim armor (crafting daedric/dwemer) lore friendly?

    • absolutely!
      6
    • no but who cares?
      5
    • not at all.
      14
  2. 2. Should there be some (slight) technological and/or cultural progression, and what kind? (feel free to pick more than one)

    • definitely crossbows!
      15
    • some more "interesting fashion" (medieval/renaissance (ahem, Witcher 2))
      9
    • gas lamps.
      7
    • I think "interesting fashion" should only apply to culturally diverse areas (not Whiterun, but probably solitude). Nords should still have very celtic fashion/culture.
      18
    • definitely no gas lamps.
      7
    • I have an idea! (tell me about it)
      0


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Personally I feel that there are some cultural quirks in Skyrim and lore issues with crafting.

 

Crafting Dwemer armor makes no sense to me and should be impossible. However if I were to do this I would obviously buff Dwemer armor to around (and maybe above) ebony stats and make a replacement. It would also be more rare.

Crafting Daedric armor also seems very lore unfriendly. If I were to change this I would create Dunmer armor which would be similar in styling to Daedric armor (this makes sense because the Dunmer seem to be the most devout Daedra worshippers). Daedric armor would be elevated far above dragon armors (probably with some unique attributes) but would be extremely rare.

I think Orcish armor should have more variation. I also think there should be more powerful Orcish armor, Orcs are supposed to be the best smiths that live on Tamriel after all. So there would essentially be standard Orc armor which would be made by young inexperienced Orcs, and Orc dragon armor, which would be more Morrowind styled and uncrafteable as well as heavy and would have slightly better stats then homemade dragon armor. (maybe there would be an unmarked quest to gain a perk for making this armor).

 

I also think Skyrim has some weird issues with culture. It's been 200 years since Oblivion and it feels like culture and technology has progressed backwards, and lets not mention Morrowind which was centuries ago and had crossbows (I swear Tamriel is progressing backwards).

I think Cyrodiil should be the center of non-nordic human culture and fashion (think Paris). I would (though I have no idea how, hopefully someone could help me with this) port more clothing and armor over from Witcher 2. This is by the way completely legal, the Witcher devteam is entirely OK with it as long as it's non-profit. In regards to Cyrodiilic fashion I'm thinking along the lines of Trine 2 (if anyones seen the trailers or art) and Witcher 2.

In regards to technology I'm not sure how much it should be progressed. The Elder-Scrolls seems to be extremely vast temporally (as in thousands of years pass without any progress). I do think that technology should not progress backwards though, so I'm personally all for crossbows, and if I can figure out how to animate in blender I'd be glad to give it a shot (hehe get it "shot" and crosbows... nevermind).

 

Anyways these are just some of my thoughts and I wanted to know how others felt before I started any of this, obviously it would be severely limited until the Construction Kit comes out.

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Yeah, it seems like magelights would make a great alternative to lamps. Especially in the empire since there owned by the Thalmor who are pretty heavy magic users. But I really think some more medieval style clothing for the imperials, and some furrier armor and clothes for the stormcloak areas would definitely be cool. I'm fairly certain will see more Witcher ports since the whole legal issue seems to have been cleared up with the admins, and somebody will probably come out with crossbows before I do, but I'm all for integrating this stuff into the game and compiling it (via shopper inventory and leveled lists), and I'm definitely going to do the lore-friendly crafting bit. I can't wait for the CK to come out, it'lll be like Christmas all over again.
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I'd like to see the return of the wine bottle shapes from Oblivion. The ones in Skyrim look really....makeshift. I mean, in terms of cookware and stuff like that, Skyrim has gone backwards 200 years instead of forward. What do you think? Edited by RitchieTheMerc
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Have to ask, why is it weird lore wise for there to be some technology reversals? Tamriel has been unstable for the past two centuries and the Thalmor would probably sabotage any attempt by humans to improve their technology, assasinating prominent engineers.
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Yeah those 2 armors doesn't make sense lore-wise if the player can smith them.

 

How can he smith Dwemer armor since he is not a dwemer and dwemer vanished so long ago with their knowledge with them ?

And if you aren't Daedra,how do you make Daedra armor? lol

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Have to ask, why is it weird lore wise for there to be some technology reversals? Tamriel has been unstable for the past two centuries and the Thalmor would probably sabotage any attempt by humans to improve their technology, assasinating prominent engineers.

 

Well I don't have a huge problem with some reversals, and I don't really think there is a problem with lore, but I think it would be nice to see some variation, maybe not advancement, but variation. There's also the fact that the dunmer are migrating into Skyrim, and they seemed to have a lot of unique, if not more advanced technology. There architecture was fairly abstract for one thing (vivec, mournhold, telvanni) and they should bring there ideas with them. Since they just recently migrated architecture wouldn't make sense, but how about some daedric runes painted in the grey-quarter, or some of those chimes the ashlanders seemed so fond of in morrowind. I think it's unlikely that Thalmor would assassinate any human inventors because of there arrogance. Why should a "Superior mer" worry about crossbows? I'm not talking about any huge leaps in technology, but maybe some things should go back and some things should be more advanced.

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