AegisRunestone Posted November 27, 2016 Share Posted November 27, 2016 (edited) I made a first post here at reddit. The link to my mod can be found in my sig. So, I made a second post on reddit, but I'm also posting the same thing here. Two places to help is better than one, right? Anyway, Basically, my Silver Crossbow Bolts mod modifies all the base races to have a Spell, which gives them a "Silver Bolt Perk." The Silver Bolt Perk activates the triple damage against undead, werewolves, ghosts, and now, recently, vampires (why I didn't make them strong against vampires in the first place is beyond me). The thing is I want to make my Silver Bolts standalone so that there are less compatibility issues. I imagine any mod that modifies the base races will clash with my mod. Also, this would make it so that if you have a custom race, you wouldn't have to add the Silver Bolt Perk via console commands (as that is the only way to get the triple damage for custom races). Apparently, the Silver Sword has a script which gives the player a Perk when the sword is equipped. This perk allows the extra damage to undead, werewolves, and ghosts. When the player is not equipping the sword, the game removes the perk from the player. This sounded great! Almost perfect and I could see I just needed to replace the item equipped and the perk name for a new script! Except you can't apply a script directly to an arrow or bolt. :/ I took a look at Auriel's Bow and its Sunhallowed Arrows, but I'm completely confused on how they are all connected and what I need to follow. Auriel's Bow is much more complex since its arrows does more than triple damage to undead, but can also cause sunfire and be corrupted with blood. My bolts are simple in nature, yet the current version of the mod is a little complex for my liking. If you download my mod and look at in the CK to help me, please do so (just don't steal it, but I doubt anyone would).I also tried making an explosion effect which had the Silver Bolt Contact Enchantment on it and adding it to the bolts. I went in-game, removed the perk, but no dice. It seems the explosion effect itself has its own damage, and only uses the enchantment for effects, not damage. In essence, the explosion would make it so Silver Bolts would do triple damage against everything. Another thought was to make a script and apply it to all the crossbows in Dawnguard; a script that adds the Silver Bolt Perk to the player when a crossbow and silver bolts are equipped; however, that defeats the purpose of making the Bolts standalone and might clash with any mod that modifies Dawnguard's crossbows. I'm thinking of looking at enchanted/enchanting arrows mods to see what scripts the creators used and how they connected them all. But does anyone have any suggestions of mods I can look at? Tutorials I can use to help make the Silver Bolts be standalone, etc? Thanks to all who have helped me so far and thanks in advance to all who will try to help me in the future. :smile: Edit: Thanks to _Robbie at the skyrimmods subbreddit! Version 1.03 is out and it's perkless and standalone! Woo! Edited November 29, 2016 by AegisRunestone Link to comment Share on other sites More sharing options...
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