KitchenCrusader Posted November 28, 2016 Share Posted November 28, 2016 I have a personal ESP where I dump all of my tweaks to the base game as I see fit, and one of these tweaks includes modifying how jetpacks work. I do not understand how units work ingame, such as "range" for weapons (my guess is distance in metres, that's sorta BS for a sniper with 200M). How is thrust measured in the CK, is it just an arbitrary number?What is the minimum thrust for sustained hover, and what value determines sprint speedmult? By increasing the initial thrust for the jetpack I can get the height I need and then set the sustained mult to a steady hover so I can have a sustained flight, instead of having to rapidly toggle the jetpack to get the "right" value for hover.I noticed that jetpack velocity may be partially carry weight dependent. Is this true? Link to comment Share on other sites More sharing options...
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