Dermotallic Posted November 29, 2016 Share Posted November 29, 2016 So I've been attempting to create a mod that makes your reputation tied to your charisma if it's high or low enough (credit for this idea goes to /u/Sideism on reddit) but I can't seem to get the script running. -it's one single script, on a quest set to start at game start, with processing delay set to 1 second, i've set nothing else with this quest -the script is divided into about 12 different if statements with more nested inside each one because of the 10 limit on nested if's -i've set the scriptname at the top and the body of the script is within the begin gamemode block -i'm running geck through the powerup and no errors are showing up here's a sample showing what i'm doing If player.getbaseav charisma > 9 If GetReputation RepNVPrimm 1 > 4 && < 15 SetReputation RepNVPrimm 1 30 endif If GetReputation RepNVPrimm 0 > 14 SetReputation RepNVPrimm 0 14 endif If GetReputation RepNVTheStrip 1 > 5 && < 20 SetReputation RepNVTheStrip 1 40 endif If GetReputation RepNVTheStrip 0 > 19 SetReputation RepNVTheStrip 0 19 endif If GetReputation RepNVNovac 1 > 2 && < 10 SetReputation RepNVNovac 1 20 endif If GetReputation RepNVNovac 0 > 9 SetReputation RepNVNovac 0 9 endif If GetReputation RepNVFreeside 1 > 10 && < 35 SetReputation RepNVFreeside 1 70 endif If GetReputation RepNVFreeside 0 > 34 SetReputation RepNVFreeside 0 34 endif If GetReputation RepNVGoodsprings 1 > 2 && < 8 SetReputation RepNVGoodsprings 1 15 endif If GetReputation RepNVGoodsprings 0 > 7 SetReputation RepNVGoodSprings 0 7 endif endif i have the ESP activated and yet when my charisma is set at 10 i'm still able to go far beyond shunned into vilified even though it's supposedly set to limit infamy to shunned. Any help at all would be greatly appreciated. Link to comment Share on other sites More sharing options...
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