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Forsworn Faction


DrakeDarkblade

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I think that it would be easiest to mod Forsworn the following way: make them a split faction, where a minority stayed true to their ideals and Madanach, while the most have become bandits, embraced the dark arts (hence hagravens and briarhearts) and got closer ties to Silver-Bloods. In terms of lore: while Madanach was imprisoned the Forsworn have slowly corrupted over the years and some started to take jobs from Silver-Bloods directly rather than through Madanch and became very akin to common bandits. That way you still have most of the Reach Forsworn camps hostile (I mean do you really want ALL camps to be populated by generic friendly NPC's? That's boring and useless!) and meanwhile can do quests for Madanach which also involve wiping out corrupted Forsworn or spying on them. Also, I think this will potentially involve less modding work.

 

Important thing is to incorporate it into the story with Imperials/Stormcloaks, since e.g. being Ulfric's champion and restoring his old enemy Madanch to power at the same time should have some consequences. Maybe, like a final quest to broker peace or something, so that it doesn't seem to be totally disconnected.

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  • 2 weeks later...

Overall, I agree with the need for a more substantial Forsworn questline after the Cidna mine escape. I found it very disappointing that this incident did not gain me any true positive reputation with the Forsworn...I SAVED THEIR LEADER.

I think this could be designed in such a way that the Forsworn take over one dungeon/fort at a time, with the player fighting alongside the Forsworn much like the civil war campaign quests. As the questline progresses, the Forsworn slowly take over the reach, and the player would progress up through the ranks. The old gods could grant perpetual animal affinity, or the ability to call on predators in a fight (use the power and a frost troll charges into the fray at your command).

 

I really don't think Blackreach would be an ideal location for the Forsworn home base. They really belong above ground.

 

Edit: I like the split faction idea.

Edited by snipatomic
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As soon as the CK releases tomorrow, I'll be starting a conversion that makes religion a large point of conflict in Skyrim and makes the Forsworn a real, joinable faction with followers, services, and all that stuff. I just thought you'd like to know. I don't have plans for much of a scripted questline at this point, btw.
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