Wiffleball Posted December 29, 2011 Share Posted December 29, 2011 Hello all, This might not be the right place for this (knowing my luck there is ALREADY a place for this that I overlooked) but I have a question. I got the Mod Manager, and it makes downloading a snap! Pretty awesome. I downloaded an armor re-texture (turning leather into Ranger-eque armor) and I activated it in the Mod Manager and I thought everything would be fine and dandy. But when I started the game (on a previous save file)... nothing had changed. Just a simple question: Do you have to start a new file (or story, if you will) to put your activated mods into action or I am just not doing something that is totally obvious? Thank you for assistance. Link to comment Share on other sites More sharing options...
Stewie1897 Posted December 29, 2011 Share Posted December 29, 2011 I find it best to install mods manually but you should check to make sure that there is a check mark next to its name in the data files section of the startup menu Link to comment Share on other sites More sharing options...
Wiffleball Posted December 29, 2011 Author Share Posted December 29, 2011 I find it best to install mods manually but you should check to make sure that there is a check mark next to its name in the data files section of the startup menu I tried to install mods manually with winrar, but I could never extract them. I would get a warning pop-up saying that the files were damaged and could not be opened. BUT there is a check mark next to the file name ;) Link to comment Share on other sites More sharing options...
MShoap13 Posted December 30, 2011 Share Posted December 30, 2011 Use 7zip to extract them. First off make sure you have the right armor that your replacer is meant to replace. I believe there's a handful of variants to leather armor and chances are the replacer only works for one of them. Secondly, ensure that the archive containing the replacer files is set up to be used with NMM (It should have a root directory of \Data\ I believe, if not it's \textures\ and NMM may work with either of these as the root, I'm not sure as I manually install simple mods). You can try clicking the "Reset Archive Invalidation" button under the tools tab of NMM though I've yet to find any evidence that this button does anything at all. Outside of the aforementioned, the next thing I'd rule out would be WIndows UAC. This is my general post on UAC: If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well. Link to comment Share on other sites More sharing options...
Perraine Posted December 30, 2011 Share Posted December 30, 2011 I'm not sure if I'm the only one, but if I have NON .esm texture mods installed, every time I start Skyrim i have to click on the "Data Files" option and put a tick in "Load Loose Files" if I forget, I end up with all sorts of wierd stuff happening or the game simply crashes. http://i1210.photobucket.com/albums/cc411/lrg1602/Forum%20pics/Capture.jpg Link to comment Share on other sites More sharing options...
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