Levantinium Posted November 30, 2016 Share Posted November 30, 2016 I've been noticing more and more slip-ups in the game, as I explore out the map. Rooftops of Cambridge have parts that aren't textured all the way and you can see through them, objects on the roads like rocks and leaves piles floating from a different perspective, some windows in Boston sticking out and leaving a gap in the building letting you see through the map, etc... Is the recent re-introduction of Bethesda's combined meshes going to interfere with the UFO4P fixing these leftovers? Link to comment Share on other sites More sharing options...
AGreatWeight Posted November 30, 2016 Share Posted November 30, 2016 You know, this could be related to the mods your using, rather than a problem with the game itself.If you post your mod list/load order, perhaps someone here can help you identify what might be causing this. Link to comment Share on other sites More sharing options...
NexusFiles Posted November 30, 2016 Share Posted November 30, 2016 That quarry has always been glitchy regardless of mod usage. Link to comment Share on other sites More sharing options...
Levantinium Posted November 30, 2016 Author Share Posted November 30, 2016 (edited) You know, this could be related to the mods your using, rather than a problem with the game itself.If you post your mod list/load order, perhaps someone here can help you identify what might be causing this.The usual suspect, yes. Unfortunately these are prevalent without mods as well. I sniped around UFO4P's FAQ page as well as comments section, and see that Bethesda left a lot of messed up meshes and placement in the game. For the record, though, I don't have any mods that have terrain or building cell edits outside of sanctuary bridge fix and scrap everything. *Unofficial Fallout 4 Patch.esp*FAR.esp*DOOMThatGun.esp*M14.esp*Yona_Weapon_DefenseGun.esp*LegendarySpawnNormalQuarter.esp*No Seeker Boulders.esp*VatsOverThere_IncreasedVATSRange_AimIncreaseHigh.esp*JetPackDrain10.esp*PowerArmorDrain05.esp*NoCraftingExperienceAutomatron.esp*3PercentBase.esp*yace_LevelCap50.esp*IMG_Castle_Wall_Patches.esp*Quieter Settlements - Recommended Settings.esp*PowerWaterCustom.esp (my own mod, just edits power supply and water supply to provide power/water in units divisible by 3)*SettlementAttacksBeyond.esp*SettlementAttacksBeyondFH.esp*No More Sanctuary Dead Dog and Raider - They never existed 1.1.esp*SanctFixedBridge.esp*Scrap Everything - Core.esp*ddsmods_bloodymesswothemess.esp Removing these mods and starting a new game, then fast traveling to the areas revealed the same issues. Edited November 30, 2016 by Levantinium Link to comment Share on other sites More sharing options...
ad3d0 Posted November 30, 2016 Share Posted November 30, 2016 You know, this could be related to the mods your using, rather than a problem with the game itself.If you post your mod list/load order, perhaps someone here can help you identify what might be causing this. I think it´s not the reason this time. I can assure you there are a lot of holes, not textured parts and etc. in vanilla meshes.Noticed it while was making my mod. Had to fix a bit in almost every mesh I used. Link to comment Share on other sites More sharing options...
AGreatWeight Posted November 30, 2016 Share Posted November 30, 2016 @Levantinium, yeah your right, after doing some research on the matter it appears to definitely be an issue caused by Bethesda & their patches, to do with precombined meshes. Apologies if I jumped the gun. Link to comment Share on other sites More sharing options...
jones177 Posted December 1, 2016 Share Posted December 1, 2016 The most glitchy part in my game is Fort Hagen Satellite Array. It flashes like crazy after NukaWorld + patches were installed. The array disappears & reappears as I move towards it. Some parts don't show up at all. Trees in that area flash as well. I have no terrain mods installed. Only settler & armor mods. I also had a serious decrease in performance with the NukaWorld patches(stutter). Later Link to comment Share on other sites More sharing options...
TheGadget1945 Posted December 1, 2016 Share Posted December 1, 2016 There was a new Nvidia driver issued 3 days ago. Before I installed it last night I had 2 CTD's and one Freeze in a short space of time. After, no problems. Link to comment Share on other sites More sharing options...
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