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How often do you find graphical glitches in the game?


Levantinium

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I've been noticing more and more slip-ups in the game, as I explore out the map. Rooftops of Cambridge have parts that aren't textured all the way and you can see through them, objects on the roads like rocks and leaves piles floating from a different perspective, some windows in Boston sticking out and leaving a gap in the building letting you see through the map, etc...

 

Is the recent re-introduction of Bethesda's combined meshes going to interfere with the UFO4P fixing these leftovers?

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You know, this could be related to the mods your using, rather than a problem with the game itself.

If you post your mod list/load order, perhaps someone here can help you identify what might be causing this.

The usual suspect, yes.

 

Unfortunately these are prevalent without mods as well. I sniped around UFO4P's FAQ page as well as comments section, and see that Bethesda left a lot of messed up meshes and placement in the game.

 

For the record, though, I don't have any mods that have terrain or building cell edits outside of sanctuary bridge fix and scrap everything.

 

*Unofficial Fallout 4 Patch.esp

*FAR.esp

*DOOMThatGun.esp

*M14.esp

*Yona_Weapon_DefenseGun.esp

*LegendarySpawnNormalQuarter.esp

*No Seeker Boulders.esp

*VatsOverThere_IncreasedVATSRange_AimIncreaseHigh.esp

*JetPackDrain10.esp

*PowerArmorDrain05.esp

*NoCraftingExperienceAutomatron.esp

*3PercentBase.esp

*yace_LevelCap50.esp

*IMG_Castle_Wall_Patches.esp

*Quieter Settlements - Recommended Settings.esp

*PowerWaterCustom.esp (my own mod, just edits power supply and water supply to provide power/water in units divisible by 3)

*SettlementAttacksBeyond.esp

*SettlementAttacksBeyondFH.esp

*No More Sanctuary Dead Dog and Raider - They never existed 1.1.esp

*SanctFixedBridge.esp

*Scrap Everything - Core.esp

*ddsmods_bloodymesswothemess.esp

 

Removing these mods and starting a new game, then fast traveling to the areas revealed the same issues.

Edited by Levantinium
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You know, this could be related to the mods your using, rather than a problem with the game itself.

If you post your mod list/load order, perhaps someone here can help you identify what might be causing this.

I think it´s not the reason this time. I can assure you there are a lot of holes, not textured parts and etc. in vanilla meshes.

Noticed it while was making my mod. Had to fix a bit in almost every mesh I used.

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The most glitchy part in my game is Fort Hagen Satellite Array. It flashes like crazy after NukaWorld + patches were installed. The array disappears & reappears as I move towards it. Some parts don't show up at all. Trees in that area flash as well.

 

I have no terrain mods installed. Only settler & armor mods.

 

I also had a serious decrease in performance with the NukaWorld patches(stutter).

 

Later

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