SunGodRa Posted December 30, 2011 Share Posted December 30, 2011 (edited) Messed up that name, it was supposed to be ADEAND or "Aye-Dee-An-Dee"/AD&D... get it? I almost went with "All Drow - Not Dunmer", but that didn't sound as good or as descriptive. The biggest requests are Slowfall and the glowing eyes for me, all the rest is just a modding dream I've had since the early days of Morrowind. I am not that good at modding without a construction set, but I would like to propose an idea for both before and after the CK release: A "Forgotten Realms: Drow" mod... images/info:http://forgottenrealms.wikia.com/wiki/Drowhttp://dungeons.wikia.com/wiki/DnDWiki:Drowhttp://realmofmystara.com/races/elves/elven-subraces/drowhttp://kismetrose.com/dnd/images/drow1600.jpg MOD IDEAS: --New race?... with glowing red/purple eyes. (Like undead and Shadowmere, just on the iris of the eyes, and maybe as a side effect of a red tinted night-eye lesser power) --Darker skin (keeping the gray/blue but darker) --Slowfall!! (unlimited indoor/limited time outside or attached to an amulet, I am looking for this spell above all else, no matter the fate of these other parts) --Darkness Orb (as a lesser power that works like magelight, but with an area of black smoke like the ebony mail and maybe a fear effect or loss of sight while in the 'orb') --A working Guenhwyvar statue (an item out of a ring or amulet, change models to an ebony cat/jaguar statue, and make it summon the familiar, but with a new model/texture for that spell to make it look like the mountain lion with all black fur+features with no ghost effect) --Bracers of Blinding Speed (simple bracers, maybe even to be worn under other gloves/armor, that have elemental shout effect as a constant enchantment, no visuals, but lowers attack damage/skill or in some way balances the speed boost) --Maybe even creating a new faction that would be almost hated but not attack-on-sight in every town or once you prove yourself (maybe treating it like vampirism or bandits? somewhere between). Now, I know some of this will have to wait for the CK, but it should all be fairly simple once that is released after seeing how complicated things have gotten without it. I would like to see it as a separate race from the Dunmer but using all the same triggers scripts to not mess with TES lore or immersion any more than needed... I wanted to do it with both "flavors" in the form of two install options within the mod: A replacement version for all Dunmer NPCs as well and a cleaner New Race, not messing with other dark elves, with all the same scripting as the Dunmer in terms of response from other NPCs, like "Hail Dark Elf". At some point I even want to make an underground area like the Wolfskull Cavern but only lit with markers that would glow when using the special racial sight of the Drow like the path with the clairvoyance spell. Making them trade and be friendly, but kill-on-sight if you are not a dark elf... Edited December 30, 2011 by SunGodRa Link to comment Share on other sites More sharing options...
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