barcibus Posted December 30, 2011 Share Posted December 30, 2011 Does anyone know how to set the properties of a Woodcutter's Axe and a Mining Pickaxe onto another weapon. I'm trying to make it so The Woodsman's Friend isn't just a uniquely named battle axe, but would also let you chop firewood or mine ores. Link to comment Share on other sites More sharing options...
RitchieTheMerc Posted December 30, 2011 Share Posted December 30, 2011 Does anyone know how to set the properties of a Woodcutter's Axe and a Mining Pickaxe onto another weapon. I'm trying to make it so The Woodsman's Friend isn't just a uniquely named battle axe, but would also let you chop firewood or mine ores. You could just replace the model of the Woodcutter's Axe to the model of the battleaxe, but I'm pretty sure you'd need the CS for that. Link to comment Share on other sites More sharing options...
Sunnie Posted December 30, 2011 Share Posted December 30, 2011 A pickaxe is actually classified as a Iron Waraxe and can be equipped in either hand. However, when interacting with an ore vein, it is a scripted event that plays an animation if you have a pickaxe in your inventory, there is no property on the pickaxe itself that does the mining. Same deal for the woodcutter axe. Link to comment Share on other sites More sharing options...
barcibus Posted December 30, 2011 Author Share Posted December 30, 2011 A pickaxe is actually classified as a Iron Waraxe and can be equipped in either hand. However, when interacting with an ore vein, it is a scripted event that plays an animation if you have a pickaxe in your inventory, there is no property on the pickaxe itself that does the mining. Same deal for the woodcutter axe.Ok, thanks. So no go without the ability to edit scripts. Link to comment Share on other sites More sharing options...
orengyo Posted December 30, 2011 Share Posted December 30, 2011 Yess Link to comment Share on other sites More sharing options...
barcibus Posted December 30, 2011 Author Share Posted December 30, 2011 The Midas magic mod has a spell called "Bound Pickaxe" that let's you summon a bound weapon that essentially acts as if you had a pickaxe in your inventory. The mining script still plays as usual (with the standard woodcutter's axe model). Anyone know how the spell was made? Link to comment Share on other sites More sharing options...
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