cheechi Posted December 30, 2011 Share Posted December 30, 2011 I have looked through these forums as well as both wiki, and the rest of the web a fair amount. I don't have a definite answer yet, and I hope you could help me. at 100 blacksmithing, enchanting, alchemy, you can still benefit from pots & enchants to increase your skill. Is there a list of what skills this can be applied to? I am specifically interested in sneak and the stealth skills in asking this. I have not personally hit 100 in either armor or 1 hand but when I do I expect to find out whether I will benefit from enchants on this. I can see armor rating on an item change after I use a pot so I can tell if this will actually increase the skill. I assume the Magic menu will tell you similar information for a caster class. With sneak, picking & theft there is nothing numerical I know to look at and compare. Any help would be appreciated. Link to comment Share on other sites More sharing options...
cheechi Posted December 31, 2011 Author Share Posted December 31, 2011 bump? anyone got any ideas how I could test it? Link to comment Share on other sites More sharing options...
gigantibyte Posted December 31, 2011 Share Posted December 31, 2011 (edited) at 100 blacksmithing, enchanting, alchemy, you can still benefit from pots & enchants to increase your skill. Please explain the benefits. Do you craft even better items than just relying on the 100 skill points and perks? Edit: Nevermind... Edited December 31, 2011 by gigantibyte Link to comment Share on other sites More sharing options...
cheechi Posted January 6, 2012 Author Share Posted January 6, 2012 I've come up with a simple way to test some of the skills, and listed ones I know to be able to do this Tested by me: Smithing: at the grinder or workbench, with 100 skill, a pot or enchant increases potential upgradingEnchanting: at the table, with 100 skill, a pot or enchant increases potential upgradingAlchemy: at the table, with 100 skill, enchants still allow more powerful potsSpeech: at 100 skill, prices are better with a pot/enchant than they are without. simple way to test I have not yet completedArchery/one hand/2 hand/block/either armor skill: a corresponding item in your menu (a bow if you have 100 archery) reports more base damage with pots/enchants active than without. Dest/resto/illusion/conjuration/alteration: I don't know how to test this. any suggestions from more magey-er folks would be appreciated. I have 100 illusion only right now. Pickpocket: at 100 skill, an item you get caught stealing before does not with pot/enchant. Whether the % changes, and whether it is possible to increase above 100% would also be helpful information. Lockpicking/sneaking I honestly have no idea how to test sufficiently to prove on these skills. Link to comment Share on other sites More sharing options...
bolivor Posted January 6, 2012 Share Posted January 6, 2012 You do get benefits from pots/enchants past the level 100 skill mark, in every skill so far as i have found. I know in vanilla Oblivion, you could fortify your blade skill all you wanted but you weren't getting any benefit past 100. This doesn't seem to be the case in Skyrim. If you have a set of armor that fortifies one-hand skill 1000%, you will actually do 1000% more damage. I hope that helps Link to comment Share on other sites More sharing options...
cheechi Posted January 7, 2012 Author Share Posted January 7, 2012 (edited) You do get benefits from pots/enchants past the level 100 skill mark, in every skill so far as i have found. With some skills, there are limits; specifically the armor cap. There may or may not be a damage cap, the internet has not yet agreed on it. If you try to do the circle of enchant/alchemy to make better buffs with pot effects and better pots with enchant effects, you will hit a cap there as well. 29% smithing & alchemy enchants, 32% Alchemy & 130% smithing pots is the most you can make, both without cheating. if you use those buffs to try to make better, you still get the same results, so even past 100, there is a limit to some of these skills. Designing an experiment to test the effectiveness of sneaking at 100% skill with vs without a buff will help to define the limits the game has. That is what I'm trying to do. Edited January 7, 2012 by cheechi Link to comment Share on other sites More sharing options...
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