Deleted2783630User Posted December 30, 2011 Share Posted December 30, 2011 Maybe a stickied megathread of these things? Anyway, my class will be a variant of the ever popular Spellsword, where I want to play as a quick and agile fighter that's enhanced by magic. My race and birthsign are picked mostly for role playing reasons and are dependent on my mods anyway, so I'm mainly interested in opinions on my skill choices. I'm using Supreme Magicka, so among other things the absorb spells are in Mysticism instead of Restoration. BladeBlock- The obvious combat skills. AcrobaticsAthletics- As I said, quick and agile. I'm using the Progress and Realistic Leveling mods so I'm not terribly concerned about gimping my character by making these major skills. Alteration - Replace armour and security (hopefully).Illusion - Replace sneak and speechcraft (hopefully).Restoration - The ever important healing, buffs, and elemental protections. I'm a bit worried about my starting spells though. I'll still need lockpicks until I can buy/make a decent unlock spell, while with Illusion I only start with a light spell and a calm-on-touch spell that is terrible for combat. I have the city fast travel markers disabled at the start so it's not like I can purchase all the other spells and get to the spell maker in half an hour real time either. Link to comment Share on other sites More sharing options...
Rennn Posted December 30, 2011 Share Posted December 30, 2011 (edited) If you pick up all the stuff you can carry from the tutorial dungeon (iron armor and weapons and such), and sell them as soon as you get to a town, you can usually buy a couple decent level one spells (like flare or summon skeleton) at the first magic shop you reach. At least with a light spell you'll be able to keep your shield when fighting in caves. If you're using an alternate start mod, then idk. Edited December 30, 2011 by Rennn Link to comment Share on other sites More sharing options...
Deleted2783630User Posted December 31, 2011 Author Share Posted December 31, 2011 (edited) Eh, the spell shops in the Imperial City still don't have any decent Illusion or Alteration spells. There's a feather spell and some water breathing spells for Alteration, while Illusion only gets a frenzy spell (which is on touch, so it sounds useless). UpdateWell, I persevered with this class, and made it to Bravil to purchase some extra Illusion spells and take advantage of Enchanting and Spell Making Altars so that I don't have to visit every damn Mages Guild to get to a spell maker. I bought a charm spell, but the Charm effect doesn't show up in the spell maker so I'm unable to make a better version. Edited January 1, 2012 by Guest Link to comment Share on other sites More sharing options...
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