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is ther a new elder scrolls ????


mike2k7

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yeah, it probably would.

No, it wouldn't. Like you said, the thing that makes the TES games great is mods. It's completely unfeasible to have a modden MMO. Therefore, if it's MMO, it most likely won't have mods.

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yeah, it probably would.

No, it wouldn't. Like you said, the thing that makes the TES games great is mods. It's completely unfeasible to have a modden MMO. Therefore, if it's MMO, it most likely won't have mods.

Agreed. I'd rather play alone with player added content than play with millions of other players doing the same thing over and over and over and over, etc, etc.

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No, it wouldn't. Like you said, the thing that makes the TES games great is mods. It's completely unfeasible to have a modden MMO. Therefore, if it's MMO, it most likely won't have mods.

 

lol i was saying "yeah it probably would" as in yeah it probably would lose that elder scrolls feeling. i guess i wasnt very clear now that i re-read what i wrote :\

 

i wasnt flaming TESIV though... sorry if it seemed like it. i love TESIV with all my heart, along with TESIII :)

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I'd like it if you can play with just a few people, with someone hosting and people joining. That way you could play solo or online. Perhaps with solo being modable and online un-modable.
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Trouble is, if online isn't moddable but solo is, you'd have to have checks and ballances at anyone trying to import modded items from solo game into MMO game.

 

This would be very hard, unless your character only gets imported 'naked' and all online armor / items are stored online and vice versa for solo gaming.

 

Also the trouble is you can easily cheat and hack your character to be god even without modded items (console anyone?) so this is unballancing for those (and there would be hundreds of thousands) doing such.

 

the only way to have a game like TES be online AND at home would be you have the world as a 'shell'. You have to log into the game online but can play solo - all items and content are downloaded to you when you enter an area (thus nothing is stored on your PC) but that would probably cause a lot of bandwidth problems as some contenct would take a while to d/l and thus remove the 'imersion' if you have to wait 4min to d/l the latest "main ingredient" items (or whatever), plus it would make dial-up users unable to play

(and yes some dial-up still is lurking around out there *sigh*)

 

So the game's platform won't work if you share it from solo to online (Unless they did the 'Diablo' route, but that wouldn't 'feel' right as a TES game)

 

P.S.

I'm against an online TES game.

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A multiplayer ES could be done, even with an "Oblivionesqe" singleplayer. I'll take Oblivion as an example:

A Multiplayer oblivion would be difficult. You may not want to open up your World to other Players, since they may kill some NPCs or solve some Quests...

 

There would have to be something like a new World. A new cyrodiil.

Like in... "Dungeon Siege", where you "export" a character to multiplayermode, where you can join a copy of the World. Or another world. In DS1, there is a giant Multiplayermap with almost no Boundaries. You could walk from Town "a" to town "b" and then to town "y". And on the way, you may explore the World.

 

The Normal World is a Pipe. You run from "A" to "B", then to "c" and so on. In DS1, there was an extra Multiplayermap. A World to explore.

Now Cyrodiil is a real world to explore. But, most of the Quests can not be convertet to be played with more than one Player. Sure, Players could help each other, but only one Player could be master of the Fighters Guild, for example.

 

So, in DS1 you have a Singleplayer world in which the Singleplayer story takes Place. In multiplayer, you can either export your char or start a new one, in another World.

 

In Oblivion, you would play in Cyrodiil as the singleplayer mode and in another Province in Multiplayer. This Province would have some Quests for multipleplayers. Perhaps Guildquestlines, where you wont become the Head of the Fighters Guild, but rather one of possibly many "Guardians" of the Fighters Guild.

There would be a immortal Fighters Guild master NPC, which would be the only Fighters Guild member who outranks the Playerchars at the end of the Questline.

 

The Multiplayermap in DS1 can be played alone. So could a Multiplayer ES world.

There would be some Overall Questbook, in which some Quests are marked which cannot be done more then once. If someone else has done this quest in this World, you are of luck now.

You could, however, start your own World instance to play this quest and then rejoin the other multiplayer world.

 

In this multiplayer world, there could be some sort of Mainquest. Some Parts of it could be done togehter, or you and your fellow Players could split to get required Items. "You get the Tiber septim Armor, ill get the Welkynd Stone." People could join forces against the Invasion of Bruma. Some Players could wait outside, figthing Daedra, while some others would go into the Great gate.

 

 

Other side Quests would have to be modfied. The Fisherman of Weye would pay every player who brings him 6 normal Scales 500 Gold or something.

 

 

In Essence, Multiplayer Quests, questlines and some other things would have to be modified to make Sense.

 

And thats just for a coop mode. If you want to enable a PvP Opion, you would have to make up another whole Set of Rules, which may prove difficult since some of the basic Possibilities in the Game arent exactly fair in PvP. Mage with invisibility could be quite tiresome to a meleechar.

 

So you have to make up a new Set of Rules. Either something which is completly different to the Rules in the "normal" game, or you would have to change the "normal" rules to an extend in which they are no longer "Oblivionesque".

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