Jump to content

Adding cloth physics to a custom mesh [FO4]


fussionzz97

Recommended Posts

Is there any documentation or tutorials for adding cloth 'physics' to a custom mesh/armor?

 

All I could find is this http://wiki.tesnexus.com/index.php?title=Adding_physics_to_an_armour_in_Fallout_4 and well... it's not that great as its just goes over porting over existing data from a vanilla asset which will not work in my case.

 

Thanks.

Link to comment
Share on other sites

Uh oh. You can't make new cloth physics for clothes. The program used for that is by Havok so Bethesda isn't going to release a third parties program and it's related tools/plugins.

 

As a result you're left with either copying from vanilla clothing items which have physics or no physics at all, unfortunately.

Edited by Nutulator
Link to comment
Share on other sites

Uh oh. You can't make new cloth physics for clothes. The program used for that is by Havok so Bethesda isn't going to release a third parties program and it's related tools/plugins.

 

As a result you're left with either copying from vanilla clothing items which have physics or no physics at all, unfortunately.

 

That's a shame, thanks for the info :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...