fussionzz97 Posted December 1, 2016 Share Posted December 1, 2016 Is there any documentation or tutorials for adding cloth 'physics' to a custom mesh/armor? All I could find is this http://wiki.tesnexus.com/index.php?title=Adding_physics_to_an_armour_in_Fallout_4 and well... it's not that great as its just goes over porting over existing data from a vanilla asset which will not work in my case. Thanks. Link to comment Share on other sites More sharing options...
Nutulator Posted December 1, 2016 Share Posted December 1, 2016 (edited) Uh oh. You can't make new cloth physics for clothes. The program used for that is by Havok so Bethesda isn't going to release a third parties program and it's related tools/plugins. As a result you're left with either copying from vanilla clothing items which have physics or no physics at all, unfortunately. Edited December 1, 2016 by Nutulator Link to comment Share on other sites More sharing options...
fussionzz97 Posted December 3, 2016 Author Share Posted December 3, 2016 Uh oh. You can't make new cloth physics for clothes. The program used for that is by Havok so Bethesda isn't going to release a third parties program and it's related tools/plugins. As a result you're left with either copying from vanilla clothing items which have physics or no physics at all, unfortunately. That's a shame, thanks for the info :) Link to comment Share on other sites More sharing options...
DexesTTP Posted December 4, 2016 Share Posted December 4, 2016 Of course, if you're motivated you can open up a cloth physics file and try to modify it by hand. However, this is a tedious task and you'll be one of the first to do it, so if you go this route you won't get much support or help. Link to comment Share on other sites More sharing options...
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