Jorne Posted March 4, 2008 Share Posted March 4, 2008 Hi Are there any known bugs working with referenced armored boots (vanilla or mod versions) on NPC's? I can get a reference from them, via getInventoryObject, but problems occur if I do. If I add this footwear to an NPC's inventory, a script will run to monitor it and pass the result to a reference type variable. But, then the NPC will refuse to wear the boots. Even if I do or don't manipulate the boots via it's reference in any way. I can verify the boots have a reference using messageEX & %n. Other armored items work fine, including normal footwear, so why are boots so different. Link to comment Share on other sites More sharing options...
Jorne Posted March 4, 2008 Author Share Posted March 4, 2008 Solved - error in other part of script. Link to comment Share on other sites More sharing options...
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