HITDAMAN Posted December 30, 2011 Share Posted December 30, 2011 Hello all,I was thinking that since the time that people started making mods, they would have made a mod that increased the limit of undead in your possesion.I was suprised to see that it was not the case (I searched for a lot), and since I am not in the capability of making such a mod, I wanted to spread out an idea that could be useful and very fun and that could be maybe be put into action. Tell me if this is already being made and what you think of this. Link to comment Share on other sites More sharing options...
DeanCarter Posted December 31, 2011 Share Posted December 31, 2011 Hello all,I was thinking that since the time that people started making mods, they would have made a mod that increased the limit of undead in your possesion.I was suprised to see that it was not the case (I searched for a lot), and since I am not in the capability of making such a mod, I wanted to spread out an idea that could be useful and very fun and that could be maybe be put into action. Tell me if this is already being made and what you think of this. I thought of this too! I plan on making a mod that allows unlimited undead /conjuration. The catch: magicka doesn't restore until it dies! After all, a mage would have to focus to keep a conjuration from returning to it's demension. So say if it cost 50 magicka to summon something, that 50 magicka would not replenish until that conjuration died. That way, you can have as many minions as you can afford! Link to comment Share on other sites More sharing options...
HITDAMAN Posted December 31, 2011 Author Share Posted December 31, 2011 That's a great idea, but if you use the script to toggle god mod (tgm) you would be able to take as many as you want since you dont have to regenerate any magicka. It would be perfect and 50 magicka is reasonable. When do you plan to start this mod? Link to comment Share on other sites More sharing options...
DeanCarter Posted December 31, 2011 Share Posted December 31, 2011 When do you plan to start this mod? As soon as the CK gets released.... Link to comment Share on other sites More sharing options...
DeanCarter Posted February 19, 2012 Share Posted February 19, 2012 (edited) I DID IT! Details: This mod makes it so that conjured deadra, reanimated undead, and bound weapons never expire, so long as you have the magicka to maintain it. The spell costs magicka as well as damages your total magicka (novice:75 pts, apprentice:125 pts, Adept: 175 pts, Expert: 225 pts, Master: 275 pts). This is because, in theory, it would cost X amount of magicka to open a portal to summon or reanimate the creature, plus Y amount to maintain their existence in your realm. This means if you can conjure a novice summon for 33 pts, it will "cost" 128 total magicka points, but 33 of those will regenerate. If you have 120 pts remaining and you try to do this, it will dispel itself. Since the "Necromancy" and "Atromancy" perks extended the time for conjures, I modded them as well. Atromancy now gives atronachs an 80% resistance to magicka. The necromancy perk makes undead more powerful (more health, magicka, and stamina, damage resistance, increased speed). The twin souls perk is given to you when you cast your first summon spell. If I find a way to give you this ability without needing the perk, I will replace it with another perk (any tips of how to do this or suggestions for replacement perks will be appreciated). The Flame Thrall, Frost Thrall, and Storm Thrall have been changed from permanent summoning (since all summons are now permanent) to becoming MUCH more powerful. The Dead Thrall has been removed. I have replaced it with a *special* spell that I plan to make a quest around. It is in the game currently, so if you would like to search for it, feel free (tip: you probably won't find it, so don't try). Please inform me if parts of this mod does not work, or makes gameplay significantly more difficult or easy. ENJOY! http://steamcommunity.com/sharedfiles/filedetails/?id=12522 Edited February 19, 2012 by DeanCarter Link to comment Share on other sites More sharing options...
DeanCarter Posted May 8, 2012 Share Posted May 8, 2012 Conjuration Modification has had several updates! Check it out on the Nexus too! Link to comment Share on other sites More sharing options...
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