Alithinos Posted December 30, 2011 Share Posted December 30, 2011 O.K. Now let's say that I have a mesh,and a painted texture for it.I open both mesh and texture in blender,and I make it so the texture is visible up on my mesh.But my texture is not tileable,and each specific part of the texture has to cover a very specific part of my mesh,because as it is now the part of the texture where the head is painted is at my mesh's legs,and its all mess(h)ed up! :confused: I googled but I couldn't find a good tutorial about it.Btw,I use version 2.61 (newest) Link to comment Share on other sites More sharing options...
Bava Posted December 30, 2011 Share Posted December 30, 2011 http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics Very basic tutorial for Blender 2.49, but it should get you started :) Link to comment Share on other sites More sharing options...
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