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How to apply a non-tileable texture to a mesh properly.


Alithinos

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O.K. Now let's say that I have a mesh,and a painted texture for it.

I open both mesh and texture in blender,and I make it so the texture is visible up on my mesh.

But my texture is not tileable,and each specific part of the texture has to cover a very specific part of my mesh,because as it is now the part of the texture where the head is painted is at my mesh's legs,and its all mess(h)ed up! :confused:

 

I googled but I couldn't find a good tutorial about it.

Btw,I use version 2.61 (newest)

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