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Player Houses


TheAstroSteve

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You don't just have to think of new houses, fell free to include unorthodox living quarters like cliff-side caves and deep-sea safe havens! Also, of the houses already created in Skyrim that aren't available for player purchase, which ones should be?

 

I think you should be able to take control of Orc strongholds like Dushnikh Yal - it comes ready equipped with a forge, smelter, workbench, alchemy table, enchanting table, animal pens, basement cave in the main building and even a mine with miners working inside! On the same thread, you should be able to buy labour slaves who can double as companions and be able to tell them what to do even when they aren't following you around e.g. Go to the mine or Stand guard at the tower.

 

I would also like to see some new homes added, like a fortress balanced on top of a huge stone pillar like the College of Winterhold. It should have loads of land for labourers and private guards to wander around in and a secret exit through a tunnel leading to the base of the pillar. Maybe a rickety old drawbridge over a massive cliff with demonic looking locked gates at either end would add to the aesthetic power of your house. Maybe a catapult too, stolen from the Imperial Legion that can fire flaming cannonballs just outside your gate.

 

And it would be nice to have player-type-oriented living quarters such as an imposing looking spire surrounded by electrical fog by the cliffside for the mages, a nice spacious cave kitted out in the wilderness with loads of training equiptment for warriors and a series of columns positioned off-shore connected by interesting paths and plenty of targets practice for the archers.

 

If only the best modders were full-time employed by companies like Bethesda, all this stuff would be already in the games and wouldn't need modding in. So have a go at some of these challenges, I'm sure loads of people will enjoy some better homes :)

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If only the best modders were full-time employed by companies like Bethesda, all this stuff would be already in the games and wouldn't need modding in. :)

 

First.. mod requests go int the request forum.

 

Second.. Your last statement is rather uneducated. A lot a current game designers now employed in many studios started out being good modders and back water game designers. You don't see this additional stuff in these games that "gets modded in" because the games design didn't include them, producers and lead designers didn't want it in, or didn't have the time and/or funding to get it in.

 

Third.. Have patience, once the toolset is released, there will be a ton of player house mods being produced.

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