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Removing Quests and implementing an Alternative Start


MrNeedles

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Hello everybody! After years of only taking what others produced, I recently started work on my own first mod intended to be released to this site. It is supposed to be a complete overhaul of the Fallout 3 map, heavily inspired by Naugrim's wonderful DUST mod for Fallout: New Vegas. Without telling too much yet, the story is supposed to take place around ten to thirteen years after the ending of Fallout 3, so obviously, there won't be any of the original quests around anymore.

 

My problem now is this: I have no idea how to properly script or how to effectively get rid of pre-existing scripts without breaking the entire game. Most of what I had to do so far thankfully didn't require any of this, but I know I have to get around it some time. I really loved how DUST had his own custom alternative start / CG sequence and I would really love to create something similiar for my own mod, but totally lack the skill. I tried picking apart already existing AltStart-Mods to find out how they work, but to no avail. Does Fallout 3's heavily scripted Intro part make this more complicated than for New Vegas?

 

Any help with these issues will be greatly appreciated.

 

 

 

P.S.: I feel I need to mention I am not a native English speaker, so I hope I explained everything in an understandable manner. Cheers!

 

 

Edit: My bad, I moved the topic to the GECK discussions section. Now how do I delete this one?

Edited by MrNeedles
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