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FLY Armor/Clothes Body Conversion


kingtitan

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I have been very impressed by yuravica's FLY armors. However, as I'm sure many of you have noticed, the models are rather flat chested. Would there be anyone out there that would be willing to convert the armors (namely the FLY iron and FLY legion armors) to fit HGEC lightGUTS? I know its not one of the uber popular body models, but its one of my favorites. They all look very good and are extremely well done, I would just appreciate it if just a couple were converted!
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I haven't found a half decent tutorial on how to resize specific pieces. I have both tried finding good tutorials and doing it on my own, but without any success. If I knew a good place to learn then I would have never posted this thread. Perhaps you could tell me somewhere that I could learn instead?
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I haven't found a half decent tutorial on how to resize specific pieces. I have both tried finding good tutorials and doing it on my own, but without any success. If I knew a good place to learn then I would have never posted this thread. Perhaps you could tell me somewhere that I could learn instead?

 

Ahh...well, you just sorta have to bumble around and learn.

 

Saaya's BBB Weighting Tutorial is good for learning how to properly import and Export NIFs using Blender. Though you shouldn't use the Blender and Plugins included there, since there are out of date, instead get them from NIFTools, making sure to grab NIFSkope while you are there.

 

Past that...you just have to learn. I'm far from proficient at Blender, but I'm slowly learning more and more. My next goal is to figure out how to do UV Mapping.

 

But regardless, learning to do it yourself is far more productive than sitting around and hoping someone else will do it for you.

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I can give a couple pointers, gleaned from my experiences with increasing the bust on the Dark Brotherhood armor. A comparatively simple operation, but educational nonetheless.

 

First off, have a definite goal. You have a definite goal, so I'm not sure why I bothered :v

 

Second, once you've imported your nif, follow it up with importing the nif containing the body you want to conform to, and setting that body to be partially transparent (I know 3ds can do this, surely Blender has the same function). This gives you an easy way to determine how much you need to pull out or push in parts of the mesh while being generally unobstructive.

 

Third, get textures to display. While this isn't absolutely vital, it's easy to move a few vertices out of whack and end up with the texture looking funny when you're done. While you CAN correct it in nifskope, it's better to not have to in the first place, eh?

 

Fourth, work in vertex groups when you don't need high accuracy, and keep Ignore Backfacing on. The former will help keep the process from taking years, the latter will keep you from finding out 20 minutes in that you accidentally selected half the other side of the outfit at some point and screwed it up trying to conform the vertices you meant to select.

 

Finally, get the hang of camera controls. Especially if textures are off, something might look perfectly fine from one angle while being horribly displaced from another. In 3ds/gmax/Anim8tor, Arc Rotate is your best friend. Blender seems to lack this feature (or at least, I couldn't immediately find it, one of the reasons I uninstalled it after five minutes), but it ought to have at least basic camera controls.

 

And last (for real this time), never be afraid to ask for help. Better to spend a few minutes to write a question up, then wander off and do something else until someone answers, rather than sit for three hours and getting frustrated enough to tear a cow in half. Remember, the only foolish question is the one not asked~

Edited by Septfox
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