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How To Get A Potato Laptop To Run FO4 Above 25 fps Consistently


spoungeeddieIV

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i have a simple laptop and have been lurking the nexus trying to find performance enhancing mods for Fallout 4 but would love to know what other people would suggest. specifically what mod to get,how to get it up and running ,what its compatible with or without and where to put it in load order.

 

Edit:I am now running FAR,Insignificant Object Remover and Fog Remover and its sister files for no weather.However i still see my fps drop to 13-16 fps when i am in the vault 111 elevator, 20-25 fps in average daylight game play and 23-27 fps at night(31 fps sometimes for some reason). I am still searching for other possible mods i can use but a lot of them appear to use .INI changes and i am not experienced enough to go it alone but maybe if i had an in detail tutorial on each mod that could help me understand.

Edited by spoungeeddieIV
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As a old school hardware geek i can say this...

 

Its a laptop correct ??

 

This alone limits you in many ways...

 

Its a potato as well.....Hell bro youre asking for too much.

 

I have a mid/high end rig as far as Fo4 is concerned (quadcore i5 @ 3.3 Ghz -8Gb ram and a GTX 970 G1 (factory OCed) .

 

Now think about this...

 

My Graphics card alone probably costs more than you paid for the laptop right ? ( i paid 440$ when i got it ) .

 

So how in Gods name can you even begin to hope for more frames ?

 

 

This game needs RAM,Needs CPU and Needs a Graphics processor with at LEAST 4Gb dedicated ram to run sort of smooth at a mid to high configuration and even sacrificing some "eye candy" .

 

Unless you are running a MSI or ASUS etc Monster laptop MADE for games...dont expect too much and you might even end up frying that thing,

 

My suggestion is that you slowly start to build a desktop if you wanna play games that have heavy requirements or youre not gonna enjoy the games you play...

 

Sorry to sound so drastic and mean... but im a realist and i lack the ability to "sugar coat " my opinions.

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As a old school hardware geek i can say this...

 

Its a laptop correct ??

 

This alone limits you in many ways...

 

Its a potato as well.....Hell bro youre asking for too much.

 

I have a mid/high end rig as far as Fo4 is concerned (quadcore i5 @ 3.3 Ghz -8Gb ram and a GTX 970 G1 (factory OCed) .

 

Now think about this...

 

My Graphics card alone probably costs more than you paid for the laptop right ? ( i paid 440$ when i got it ) .

 

So how in Gods name can you even begin to hope for more frames ?

 

 

This game needs RAM,Needs CPU and Needs a Graphics processor with at LEAST 4Gb dedicated ram to run sort of smooth at a mid to high configuration and even sacrificing some "eye candy" .

 

Unless you are running a MSI or ASUS etc Monster laptop MADE for games...dont expect too much and you might even end up frying that thing,

 

My suggestion is that you slowly start to build a desktop if you wanna play games that have heavy requirements or youre not gonna enjoy the games you play...

 

Sorry to sound so drastic and mean... but im a realist and i lack the ability to "sugar coat " my opinions.

I probably should have been more specific with my laptop.i believe Lenovo Z40- 70 Laptop - 59425582 - Black: Web Special - 4th Generation Intel Core i7-4510U (2.00GHz 1600MHz 4MB) is the potato i have and i say potato because as you mentioned unless its a high end gaming laptop i wont see many frames.if you can asses if my potato is capable of running any better than it is now than i would love that considering i could just be wasting my time trying to get more frames.

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You have to remove Shadow's.

 

I don't exactly have a Potatoe but I happen to know that Fallout 4's shadows are quite a problem, partly due to how it blanket applies Shadow Resolution and uh distance everywhere in the game. These are a problem when there are numerous objects that will receive shadows such as in the city, as it is known to tank what many gamers consider rightfully a great computer.

 

Now I don't know if it will help you but for those checking in here that have a decent computer they need to have a serious look at "Shadow Boost."

 

For those without I believe that there are some INI files which shut down dynamic shadowing altogether and stop a lot of objects from having them at all.

 

Basically in the past a good way to devy up the work load was to have shadows rendered by the CPU processor, that's really changed but in the case of this game that method is still being used.

Hopefully in the future we will see ENB take control of Shadows and perhaps offload the task to the Graphics Card but until then I think everyone pretty much needs to figure out how they will address that for their own game.

 

Addressing the Shadows could in fact help your FPS a whole heck of a lot is what Im trying to get at and I think its one of the biggest culprits for FPS drops or Low FPS.

Edited by gamefever
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You have to remove Shadow's.

 

I don't exactly have a Potatoe but I happen to know that Fallout 4's shadows are quite a problem, partly due to how it blanket applies Shadow Resolution and uh distance everywhere in the game. These are a problem when there are numerous objects that will receive shadows such as in the city, as it is known to tank what many gamers consider rightfully a great computer.

 

Now I don't know if it will help you but for those checking in here that have a decent computer they need to have a serious look at "Shadow Boost."

 

For those without I believe that there are some INI files which shut down dynamic shadowing altogether and stop a lot of objects from having them at all.

 

Basically in the past a good way to devy up the work load was to have shadows rendered by the CPU processor, that's really changed but in the case of this game that method is still being used.

Hopefully in the future we will see ENB take control of Shadows and perhaps offload the task to the Graphics Card but until then I think everyone pretty much needs to figure out how they will address that for their own game.

 

The shadows aren't rendered by the CPU. That's a myth. The reason why shadows eat up performance, is that they're another set of draw calls being issued for the game's objects. Calling 3000 draw calls just to render objects? Great, shadow maps will jank that up by 2x.

 

Draw calls being CPU heavy on traditional high level APIs (D3D x, OpenGL and older), whereas with the explicit APIs (Mantle, Vulkan, D3D 12), draw calls have negligible performance impacts whilst being embarrassingly parallel. Fallout 4 uses Direct3D 11.

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@FiftyTifty

 

Well sure my bad, thing is that after looking around its still commonly said that the CPU itself is not requesting the shadows often enough. Found that the number of draw calls for the shadows isn't really all that high considering the power of the GPU's now and it all came back on the CPU not making the request often enough so. "edit" The software isn't making the CPU tell the Gpu what to do effienciently.

 

So forgive me for saying its the CPU, easy enough mistake.

 

As far as others looking for a fix...

 

Try out turning off the games Vsync and setting up your graphics card to handle it instead.

Edited by gamefever
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