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SkyEdit Help


maniczombie

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I've just started using SkyEdit and would like to know how to tell a weapon that it is two handed. Currently my weapon is being used in both hands as 1h weapons and is invisible. I copied over the .esp file of a different mod and just replaced the models with my own (or at least tried).

 

Here is a screenshot of the weapon and Static object I've added/edited.

 

http://i39.tinypic.com/14l5vo7.jpg

Edited by maniczombie
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Are you saying the console doesn't recognize the Form ID in-game? If so, it's probably because you aren't using a load order corrected ID when you type the player.additem console command.

 

The first two digits of the 8 digit ID vary due to when the mod is loaded. For example, if you made a new weapon with the ID 0000123F and the plugin that adds it to the game is loaded 5th in your load order, the console should recognize the item as 0500123F.

 

As far as your model goes, I would suggest starting from scratch with your plugin and copying a two handed weapon's entry from Skyrim.esm. Then you can alter it as needed. If this doesn't get it working then it's a problem with how you've rigged the model, in which case you should pull up your model in one window/pane and a two handed weapon of the same type in another window/pane, delete the skeleton for your model, then copy and paste the skeleton from the working, vanilla model to your model. This may or may not be more complex than I make it seem here and could require some NifSkope tricks after you've added the working skeleton to your model.

Edited by MShoap13
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Thanks, I guess using a 1h mod and trying to convert it to 2h was over complicating things >.< although the item id still eludes me, although not as important i guess now that the mod is working fine. it's says its 0x03001000 in skyedit and is the first loaded so i've tryied player.additem 01001000 1 and many other variations but no luck.
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I'm currently using SkyEdit but I can't change any form ID's on the items I am making and it is making modding nearly impossible. Does anyone know how this can be done? I'm getting around the issue by making the mod in SkyEdit but opening the .esp file in F3MM but that messes up all enchantments.
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