maniczombie Posted December 30, 2011 Share Posted December 30, 2011 (edited) I've just started using SkyEdit and would like to know how to tell a weapon that it is two handed. Currently my weapon is being used in both hands as 1h weapons and is invisible. I copied over the .esp file of a different mod and just replaced the models with my own (or at least tried). Here is a screenshot of the weapon and Static object I've added/edited. http://i39.tinypic.com/14l5vo7.jpg Edited December 30, 2011 by maniczombie Link to comment Share on other sites More sharing options...
maniczombie Posted December 31, 2011 Author Share Posted December 31, 2011 Also when I use the Form ID to use play.additem... It can't find the item and I can't edit the form id Link to comment Share on other sites More sharing options...
MShoap13 Posted December 31, 2011 Share Posted December 31, 2011 (edited) Are you saying the console doesn't recognize the Form ID in-game? If so, it's probably because you aren't using a load order corrected ID when you type the player.additem console command. The first two digits of the 8 digit ID vary due to when the mod is loaded. For example, if you made a new weapon with the ID 0000123F and the plugin that adds it to the game is loaded 5th in your load order, the console should recognize the item as 0500123F. As far as your model goes, I would suggest starting from scratch with your plugin and copying a two handed weapon's entry from Skyrim.esm. Then you can alter it as needed. If this doesn't get it working then it's a problem with how you've rigged the model, in which case you should pull up your model in one window/pane and a two handed weapon of the same type in another window/pane, delete the skeleton for your model, then copy and paste the skeleton from the working, vanilla model to your model. This may or may not be more complex than I make it seem here and could require some NifSkope tricks after you've added the working skeleton to your model. Edited December 31, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
maniczombie Posted December 31, 2011 Author Share Posted December 31, 2011 Thanks, I guess using a 1h mod and trying to convert it to 2h was over complicating things >.< although the item id still eludes me, although not as important i guess now that the mod is working fine. it's says its 0x03001000 in skyedit and is the first loaded so i've tryied player.additem 01001000 1 and many other variations but no luck. Link to comment Share on other sites More sharing options...
Yohlazy Posted January 4, 2012 Share Posted January 4, 2012 Tried to install skyedit and got a missing mfc100.dll error any suggestions? Link to comment Share on other sites More sharing options...
Vhostymr Posted January 6, 2012 Share Posted January 6, 2012 I'm currently using SkyEdit but I can't change any form ID's on the items I am making and it is making modding nearly impossible. Does anyone know how this can be done? I'm getting around the issue by making the mod in SkyEdit but opening the .esp file in F3MM but that messes up all enchantments. Link to comment Share on other sites More sharing options...
Mrlancelot12 Posted January 7, 2012 Share Posted January 7, 2012 I am also running into the formID problem in SkyEdit, but even after opening the .esp F3MM and editing the formID I still cannot get the game to recognize the item in game. Link to comment Share on other sites More sharing options...
Mrlancelot12 Posted January 7, 2012 Share Posted January 7, 2012 Got the formID's to work, but am now having problems with enchants. Link to comment Share on other sites More sharing options...
MalindarIV Posted January 28, 2012 Share Posted January 28, 2012 How did the formID work? Link to comment Share on other sites More sharing options...
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