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Ravnica Mod


Blabersack

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(Sorry but my english is so rusted!)

 

Hi everyone!

 

I saw Nehrim for Oblivion and many other cool Mods where are so cool new Landscapes or haousemodells and so on.

How would it be with a Ravnica look for a new World Map and some for the Guilds?

 

It´s just an Idea I like to start when the creation kid finally arrives. I hope it will become a Complett conversation but I´m happy too, if there´ll be just some clothes or perhaps one City or other stuff in this direction.

 

So here are some pictures of the World:

 

http://fc08.deviantart.net/fs32/f/2008/211/7/d/Ravnica_Forest_Island_by_Phloris.png

 

http://www.wizards.com/global/images/mtgcom_arcana_714_pic1_en.jpg

 

http://www.thinktankstudios.com/images/places/Finished/Ravnica-Mountains.jpg

 

http://i276.photobucket.com/albums/kk39/Blade_Dancer/Ravnica_Swamp_7870192.jpg

 

http://www.robalexander.com/images/prints/templegarden_print.jpg

Edited by Blabersack
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And some pictures of cool clothes:

 

http://farm6.static.flickr.com/5123/5299691074_1f31cc761b.jpg

 

http://wiki.mtgsalvation.com/images/9/91/Teysa.jpg

 

http://images.epilogue.net/users/boroszikszai/WojekSiren.jpg

 

http://images.epilogue.net/users/boroszikszai/GolgariGuildmage.jpg

 

and there is so much more stuff...

Edited by Blabersack
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Oh from Magic The Gathering. That's a pretty neat idea. I love the art for the Guilds of Ravnica and I think it would be an amazing mod for Skyrim. It would actually fit right in. For those who are unfamiliar with Ravnica, here are the 4 Guilds:

 

The Boros Legion (red/white): The militaristic guild, they act as enforcers of order on Ravnica, and are not against using force to keep the peace. The Boros Legion is epitomized by the actions of the Wojek League, the police force of Ravnica. They are inspired by the archangel Razia. The champion, Agrus Kos, is a Wojek police officer and was the main character in the Ravnica novels.

 

The Golgari Swarm (green/black): A sect which emphasizes that death is an essential aspect of the life cycle, and which to that end encourages death and plague in order to foster regrowth. They are ruled by a trio of sibling gorgons called The Sisters of Stone Death (Lydya, Lexya and Ludmilla), but their rule is being contested by the elvish shaman Savra.

 

The Selesnya Conclave (green/white): A quasi-monastic order whose members are zealously dedicated to keeping life in balance. The Conclave disapproves strongly of individuality, holding that the good of the whole is always more important than that of a single being. It is directed by The Chorus of the Conclave, a group of mostly ancient dryads. A preacher named Tolsimir Wolfblood is their champion.

 

House Dimir (blue/black): A shadowy guild that few of the common people of Ravnica are sure still exists. The other nine guilds know it does, and that it traffics in secrets, employing a network of spies and assassins to discover them and enforce their use in blackmail. It is led by the eldritch psionic vampire Szadek and the mysterious champion of the guild Circu, Dimir Lobotomist.

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Oh there are 10 Guilds! Here are the missing ones:

 

The Orzhov Syndicate (white/black):

While masquerading as a religion, the Orzhov are actually Mafia-like business people. With no economic transaction that isn't directly or indirectly under their control, they are directed by the Ghost Council of Orzhova, composed of the spirits of former Orzhov Patriarchs and Matriarchs. Teysa, Orzhov Scion, is the champion of the guild, and plays a major part in the book series.

 

The Izzet League (blue/red):

Like mad scientists, the Izzet are responsible for almost all of the beneficial technologies and magics that keep Ravnica running. Unfortunately, their impulsive and reckless research principles mean that just as many have failed experiments with explosive results. Their guild leader is an extremely intelligent but temperamental and egotistic dragon wizard named Niv-Mizzet, the Firemind. The champions of the Izzet are a husband-wife pair of wizards named Tibor and Lumia.

 

The Gruul Clans (red/green):

The Gruul Clans were originally the Guild of Savage Nature, appointed to speak for and protect the people who lived in the harsh natural environments of Ravnica. As the city expanded over nature, the other nine guilds (specifically the other Green-oriented guilds) began appointing themselves as nature's defenders. Eventually phased out entirely by the rest of the guilds, the Gruul fractured into a myriad of different clans, all bent on destroying civilization. Some do it for revenge, others simply because they like to smash stuff. The biggest clan is ruled by the cyclops Borborygmos. Despite not being affiliated with any of the clans, the members view Ulasht, the Hate Seed as their champion as it represents all they stand for.

 

The Azorius Senate (white/blue):

The lawmakers of Ravnica, founded by Azor, hence the name Azorius Senate. The Senate is obsessed with keeping the status quo, no matter the cost. Their current leader, Grand Arbiter Augustin IV, believes that the best way to serve the city is to make any sort of action illegal. For his hierarchical and bureaucratic guild, history, stability, and the rule of law are paramount. The Grand Arbiter consults a sphinx known as Isperia the Inscrutable, who is the champion of the Azorius.

 

The Cult of Rakdos (black/red):

Named after its demon leader, Rakdos the Defiler. The Cult of Rakdos is completely self-absorbed, out only for a good time. However, their idea of a "good time" usually involves murder and mayhem – the more bloody and depraved, the better. The cult would love to rule Ravnica and turn it into one big slaughter-fest, but to them, it's the process of random death and destruction that is fulfilling, not the goal. Fortunately for the Rakdos, their interest in the dark art of death has made them into top-notch mercenaries and assassins, which the other guilds are more than happy to take advantage of. The guild's champion is Lyzolda, the Blood Witch. She is at the forefront of most of the guild's macabre sacrificial ceremonies.

 

The Simic Combine (green/blue):

The Simic's original role was to protect and preserve what was left of Ravnica's natural ecosystems. Despite their best efforts, they failed, and there is no place on Ravnica that is left to nature. Now, the Simic Combine spends their resources creating new - and often frightening - species of creatures that not only survive in the concrete jungles of Ravnica, but thrive. The guild is headed by the distant and cool elvish biomancer Momir Vig, Simic Visionary. The Simic champion is known as Experiment Kraj, the culmination of all of Vig's previous experiments. It is intended to be the ultimate life form and rapidly "adapts" to change.

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Oh...I will start with it. But I can´t make meshes or textures but I´ll use the World-creator to create something in the direction of the pictures from the Landscape and so on. But some things I have to prox or let it out.

For Example some of the Gargoyles and so on.

 

Btw: is there a method to change the Water to Lava or blood?

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Okey, Coldsnap or the complete Ice Age Block looks like the North parts of Skyrim and will be nothing realy new stuff.

Okey...there are some cool Monster and equipment stuff but it Would be more a Questmod based on the story.

And you need someone who is realy good in meshes, textures and animations to create the new creatures.

But some of them are realy cultic :D

 

for example:

 

http://images.magicmadhouse.co.uk/images/products/medium/1298911496-42438000.jpg

 

Sorry, but there was no real picture of it, but I love the Dinosauer-Theme!

 

 

http://images.epilogue.net/users/boroszikszai/Drelnoch.jpg

 

But do you mean the Story part from the Ice Age Block for a new questable World or special Items, monster and so on?

You can start a Projekt on the first part by yourself and can make some suggestions for the second part seperated to this

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