elezraita Posted March 19, 2017 Share Posted March 19, 2017 Yeah, no matter what I do, I can't get the .bat to work. I refuses to find paths. However the scripts do seem to compile from the CK papyrus manager. I'm really confused as to why my .bat isn't working correctly. I've never had this kind of problem before, and I've been doing this for a while. Link to comment Share on other sites More sharing options...
Jebbalon Posted March 20, 2017 Share Posted March 20, 2017 In my CreationKitCustom.ini I have the folder for source files like this.... [Papyrus] sScriptSourceFolder =Data\Scripts\Source\ Which works because I use the compiler from CK. In Arthmoor's instructions he has it like this... [Papyrus] sScriptSourceFolder = ".\Data\Scripts\Source" Which for the Bat file run from NP++ from the compiler folder would make sense - the ".\" would make it look up a level then down into the data folder. Try that.... Link to comment Share on other sites More sharing options...
ManOfSteelMan Posted April 8, 2018 Share Posted April 8, 2018 (edited) This is a year old and unresolved. I think I've figured it out:Compile.bat cd %2 "%~dp0PapyrusCompiler" %1 -f="TESV_Papyrus_Flags.flg" -i="%~dp0..\Data\Scripts\Source" -o="%~dp0..\Data\Scripts" pause F5 - Run command: "D:\Program Files (x86)\Steam\steamapps\common\skyrim special edition\Papyrus Compiler\ScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)"TESV_Papyrus_Flags.flg file belongs in /data/scripts/source. I'm getting source code compiler errors now but the compiler itself is working. Edited April 8, 2018 by ManOfSteelMan Link to comment Share on other sites More sharing options...
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