Toroguy2004 Posted March 5, 2008 Share Posted March 5, 2008 Hello there, I recently ran into a conflict. I have started Oblivion new with the following mods in load order: Mart's Monster Mod.esmNatural Interiors.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espOscuro's_Oblivion_Overhaul.espKnights.espEnhanced Water v2.0 HD.espDLCShiveringIsles.espNatural Interiors - Cities.espKnights - Unofficial Patch.espKobu's Character Advancement System.espCastle_Dunkerlore_V1.espMart's Monster Mod.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Hunting & Crafting.esp Qarls Texture Pack and Immersive DarkUI are also used. Martigens Monsters are version 3.53 and OOO is version 1.3. OBMM: It seems there is an incompatibility with MMM and OOO since there are numerous conflicts found between the two. However, I don't know how to resolve them. Used to have a nifty tool for Total Annihilation with the conflict cruncher. Is there something like this for Oblivion, too?? WHEN DOES IT APPEAR: The CTD appears only short after getting to the top of the mountain where Kvatch lies. I can pinpoint it to the moment when the first Oblivion gate comes into view. MMM Specific: There is an MMM for OOO esp which fails to load the game when activated. Thanks a lot! TG Link to comment Share on other sites More sharing options...
Toroguy2004 Posted March 5, 2008 Author Share Posted March 5, 2008 IT WORKS AGAIN! I changed the load order around and waited for 7 hours until daylight at the foot of the mountain. After I went back up everything worked fine.... ? Link to comment Share on other sites More sharing options...
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