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Pip Boy Freezes at Random When I Open it up


CrusaderTheFirst

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It's as the title says, whenever I open the pip boy (in other words, press tab to open the pip boy menus) the game crashes at random and it's extremely annoying. It does it even more frequently when in a fight. It's not just because of the readius, if anything, it freezes it even more often without it. When I say freezing, 2 things happen, either everything stops and the music continues playing or it gets stuck in a loop. Here's the mod load order. (I know, it's quite a large list of mods) Someone please tell me how to fix this problem because I'm tired of it always crashing at the worst time possible!

 

FalloutNV.esm=1
TribalPack.esm=1
MercenaryPack.esm=1
ClassicPack.esm=1
CaravanPack.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
TTWFixes.esm=1
WMVM.esm=1
More Perks.esm=1
S420IceColdResources.esm=1
UCO-UrbanCombatOverhaul.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Extra Options.esm=1
enclavebunker.esm=1
Readius_NV.esp=1
Readius TTW Fix.esp=1
TTW_AlienAmmoAbbreviations.esp=1
F4Quickloot.esp=1
ThrowMine.esp=1
UCO-MoreEnemies.esp=1
NoBlurOnHit.esp=1
JIP Improved Recipe Menu.esp=1
Improved ammo.esp=1
EnergyWeaponDeNerf.esp=1
Difficulty Affects XP.esp=1
More Perks Patch.esp=1
dD-Reduced Dismember Force.esp=1
UCO-The Mall.esp=1
UCOHotfix1.esp=1
dD-No Screen Blood.esp=1
TTW Perk Overhaul.esp=1
TTW_VanGraffs.esp=1
Disable_CamShake.esp=1
TTW-PETES-ARMORY.esp=1
More Perks 2.94b patch.esp=1
NoDegrade.esp=1
Nuka Cola Enhanced.esp=1
TTW_AnchorageCustomization.esp=1
TTW_NoKarmaDCFollowers.esp=1
TTW_OutcastTrading.esp=1
TTW_SpeechChecks.esp=1
TTW_StartupMenu.esp=1
TTW_StashPackOptions.esp=1
ttw_wildwasteland.esp=1
TTWOptions.esp=1
ttwdlcmusic.esp=1
ttw_bullet_sponge_fix.esp=1
APMCraftingTTW.esp=1
S420ICD-TTW.esp=1
TTW Expanded DC Vendor Inventories.esp=1
UCO-FOBs.esp=1
Centered 3rd Person Camera.esp=1
gunrunners_in_the_capital_wasteland_1.1.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - TTW.esp=1
WeaponModsExpanded.esp=1
MZ No Karma Loss.esp=1
Power Armor Distribution Overhaul.esp=1
Power Armor Distribution Overhaul - TTW.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
weightless food alcohol chems.esp=1
weightless crafting.esp=1
Weightless Grenades.esp=1
Weightless Grenades DLC.esp=1
More Ammo.esp=1
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That's only 82 plugins, so it's not likely to be a problem with the "plugin cap" unless you have a very limited amount of RAM on a 32-bit system. If you are unaware of the "plugin cap", suggest you read the "FNV General Mod Use Advice" article which covers that and other general aspects of playing a modded FNV game.

 

Check out this section of the "Fallout NV Mod Conflict Troubleshooting" guide on how to resolve most CTDs once you get past the Main Menu.

 

I also see several plugins which can cause XML file conflicts (such as Pip-boy controls). You should also read the "HUD-UI-Menu issues" article.

 

-Dubious-

Edited by dubiousintent
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That's only 82 plugins, so it's not likely to be a problem with the "plugin cap" unless you have a very limited amount of RAM on a 32-bit system. If you are unaware of the "plugin cap", suggest you read the "FNV General Mod Use Advice" article which covers that and other general aspects of playing a modded FNV game.

 

Check out this section of the "Fallout NV Mod Conflict Troubleshooting" guide on how to resolve most CTDs once you get past the Main Menu.

 

I also see several plugins which can cause XML file conflicts (such as Pip-boy controls). You should also read the "HUD-UI-Menu issues" article.

 

-Dubious-

 

I tried the memory heap adjustments but it won't work. I also have 4gb put in new vegas and enboost but neither of those help. I did put in the error log command but I can't find any information regarding the crashes.

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Are you saying you aren't finding the game error log (which should be in the game root folder (i.e. <Steam install path>\steamapps\common\Fallout New Vegas") as "falloutnv_error.log", or that the log does not contain any errors?

 

If that log has no errors, then you want to look at the "NVAC.log" (if you don't have "New Vegas Anti Crash" installed, please do and test again) and the "NVSE.log" in the same game root location. Also any other "log" files you find there. You should also look at the Windows Event Viewer under the "System" and "Application" event filters for any errors around the time (preferably immediately after) you have problems.

 

You haven't mentioned anything about your hardware. How much system RAM do you have, and how much VRAM on your video card?

 

Also, see "Cause-2" under "Application Load errors".

 

-Dubious-

Edited by dubiousintent
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Are you saying you aren't finding the game error log (which should be in the game root folder (i.e. <Steam install path>\steamapps\common\Fallout New Vegas") as "falloutnv_error.log", or that the log does not contain any errors?

 

If that log has no errors, then you want to look at the "NVAC.log" (if you don't have "New Vegas Anti Crash" installed, please do and test again) and the "NVSE.log" in the same game root location. Also any other "log" files you find there. You should also look at the Windows Event Viewer under the "System" and "Application" event filters for any errors around the time (preferably immediately after) you have problems.

 

You haven't mentioned anything about your hardware. How much system RAM do you have, and how much VRAM on your video card?

 

Also, see "Cause-2" under "Application Load errors".

 

-Dubious-

 

Ah, I think I might have found the problem, I have a 6 core prossessor and I originally put in 2. Hopefully that was the problem. Oh, and I found the error report, there's too much information that doesn't really help me, especially since some of the information is wrong like missing power armor sounds. I have power armor sounds just fine btw.

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Are you saying you aren't finding the game error log (which should be in the game root folder (i.e. <Steam install path>\steamapps\common\Fallout New Vegas") as "falloutnv_error.log", or that the log does not contain any errors?

 

If that log has no errors, then you want to look at the "NVAC.log" (if you don't have "New Vegas Anti Crash" installed, please do and test again) and the "NVSE.log" in the same game root location. Also any other "log" files you find there. You should also look at the Windows Event Viewer under the "System" and "Application" event filters for any errors around the time (preferably immediately after) you have problems.

 

You haven't mentioned anything about your hardware. How much system RAM do you have, and how much VRAM on your video card?

 

Also, see "Cause-2" under "Application Load errors".

 

-Dubious-

 

OK, it didn't work. At the point, I'm giving up and skipping to fallout 4. The glitch has beat me.

 

Here's the information the error thing says last.

 

FalloutAudioMedia Synch: 523 = abs(-/+ 57135 +/- 57658)
FalloutAudioMedia Synch: 600 = abs(-/+ 57135 +/- 57735)
FalloutAudioMedia Synch: 501 = abs(-/+ 57135 +/- 57636)
FalloutAudioMedia Synch: 501 = abs(-/+ 57135 +/- 57636)
FalloutAudioMedia Synch: 502 = abs(-/+ 57135 +/- 57637)
FalloutAudioMedia Synch: 502 = abs(-/+ 57135 +/- 57637)
FalloutAudioMedia Synch: 503 = abs(-/+ 57135 +/- 57638)
FalloutAudioMedia Synch: 503 = abs(-/+ 57135 +/- 57638)
FalloutAudioMedia Synch: 505 = abs(-/+ 57135 +/- 57640)
FalloutAudioMedia Synch: 4801 = abs(-/+ 62369 +/- 57568)
Removing previous operation ADD for Task on Navmesh 0x0a0be8ab (srcptr = 0x00000000)
MENUS: FORenderedMenu::CreateMenuLight could not find light node 'Omni01' in the rendered menu with mesh 'Scene Root'
MENUS: FORenderedMenu::CreateMenuLight could not find light node 'Omni01:0' in the rendered menu with mesh 'Scene Root'
DEFAULT: Radio station exterior position ref '' (13001F4B) is not placed in an exterior.
DEFAULT: Radio station exterior position ref '' (1300544D) is not placed in an exterior.
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
MENUS: FORenderedMenu::CreateMenuLight could not find light node 'Omni01' in the rendered menu with mesh 'Scene Root'
MENUS: FORenderedMenu::CreateMenuLight could not find light node 'Omni01:0' in the rendered menu with mesh 'Scene Root'
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walkrun\
Audio: Could not open file data\sound\fx\fol\powerarmor_walk
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