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How to double projectiles AFTER mod.


AlteriusZhang

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Hello Nexus forums.

 

I just started to mod Fallout 4 and was messing with FO4-Edit to see how the game handles its values. I started playing around with the Two-Shot, trying to "fix" it for shotguns by setting the effect to "MUL+ADD", instead of just ADD, so that it doubles the number of projectiles fired, instead of just adding 1 more, to shotguns. I thought this would double the projectiles for any weapon, but it doesn't work as intended with mods.

 

For example, if I have a gun that fires 1 projectile, and a gun-mod that adds 2 more, adding the Two-Shot legendary only adds 1 more projectile, since it's calculated from the base weapon, excluding the mod. Is there a way to force the game calculated the legendary AFTER the mods on the gun?

 

-thanks.

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