Popcornman68 Posted December 31, 2011 Share Posted December 31, 2011 Let me start with Although I have had my share of Source engine modding, I am extremely new to TES modding. So bare with me if I'm making stupid mistakes or over complicating things. Objective: My goal is to have a single NPC use different body textures than it's race's normal textures. For example, I want the NPC to have different fingernails, yet not have the entire race's fingernails have that same design. Method:By using FOMM to examine Skyrim.esm, it seems that only head texture and model data can be referenced through there. So my plan is to duplicate the NPC's RACE and have the RACE reference different body textures. Problem:What I have done so far is copy&paste and then sanitize the chosen NPC_ and RACE (DarkElfRace) records into my plugin file. The only things that should be different about my duplicated RACE is the Editor & Form IDs (formID is 00AB10##. I referenced my new RACE with the NPC's RNAM parameter. Yet when I load up the game the NPC's body & clothes fail to render and I'm stuck with a floating rendered head and equipped weapon. I really don't understand how this is happening when essentially the race is referencing all the same data the ESM's original RACE is referencing. The next step after I get this fixed is actually finding out how to reference different textures.... I know it has to do with the ARMO & ARMA entries, but i still need some help wrapping my head around it. if you could help with that or if you know another way for NPCs to reference body textures without RACE parameters i would love your help! Link to comment Share on other sites More sharing options...
Sunnie Posted December 31, 2011 Share Posted December 31, 2011 (edited) Every attempt that I have seen so far has resulted in a new/duplicated race having no body appearance. I don't believe this issue will be solved until the toolset is released. I'm conf9ident that there's some other supporting record/data that ties things together that we just won't have a clue about until we see it in the toolset NPC and/or race editor. Edited December 31, 2011 by Sunnie Link to comment Share on other sites More sharing options...
Popcornman68 Posted December 31, 2011 Author Share Posted December 31, 2011 That's what I suspected. Thank you for sharing your results with me. Glad it's not just me doing something wrong XD Link to comment Share on other sites More sharing options...
RitchieTheMerc Posted December 31, 2011 Share Posted December 31, 2011 Let me start with Although I have had my share of Source engine modding, I am extremely new to TES modding. So bare with me if I'm making stupid mistakes or over complicating things. Objective: My goal is to have a single NPC use different body textures than it's race's normal textures. For example, I want the NPC to have different fingernails, yet not have the entire race's fingernails have that same design. Method:By using FOMM to examine Skyrim.esm, it seems that only head texture and model data can be referenced through there. So my plan is to duplicate the NPC's RACE and have the RACE reference different body textures. Problem:What I have done so far is copy&paste and then sanitize the chosen NPC_ and RACE (DarkElfRace) records into my plugin file. The only things that should be different about my duplicated RACE is the Editor & Form IDs (formID is 00AB10##. I referenced my new RACE with the NPC's RNAM parameter. Yet when I load up the game the NPC's body & clothes fail to render and I'm stuck with a floating rendered head and equipped weapon. I really don't understand how this is happening when essentially the race is referencing all the same data the ESM's original RACE is referencing. The next step after I get this fixed is actually finding out how to reference different textures.... I know it has to do with the ARMO & ARMA entries, but i still need some help wrapping my head around it. if you could help with that or if you know another way for NPCs to reference body textures without RACE parameters i would love your help! This EXACT thing was VERY easily done using the GECK/CS for previous TES and Fallout games. You just needed to create a new texture, then a new texture set, then apply to an NPC (or something very similar to that). I'm sure once the CS is released for Skyrim there will be plenty of tutorials released relating to this kind of thing. Link to comment Share on other sites More sharing options...
Popcornman68 Posted January 1, 2012 Author Share Posted January 1, 2012 Well they need to hurry up with the tools... idk why devs (in general, not just Beth) take so long to release tools that they already had to have had to create the damn game. Also, we're modders! I think most of us can suck it up with a buggy alpha then rather have nothing to do simple stuff life replace a body texture for a specific NPC Link to comment Share on other sites More sharing options...
Sunnie Posted January 1, 2012 Share Posted January 1, 2012 Well they need to hurry up with the tools... idk why devs (in general, not just Beth) take so long to release tools that they already had to have had to create the damn game. Also, we're modders! I think most of us can suck it up with a buggy alpha then rather have nothing to do simple stuff life replace a body texture for a specific NPC Sorry, but no, we don't want buggy alpha version software that will cause mass issues. Also, the toolset they used will not be the exact same as the toolset they give us. There are third party tools that have to be removed because they are licensed and not redistributable. It's not a simple thing to remove all that and make sure the toolset still works well. Have some patience. :thumbsup: Link to comment Share on other sites More sharing options...
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