Jump to content

Trouble adding body parts to custom models.


IronhideLivesOn

Recommended Posts

Hi all, I'm new to the forums here. My brother KelenStardragon's been a member for a while, and got me into modding.

 

Anyway, I'm trying to make a collection of modern "non-apocalyptic" clothing for Fallout 3 using Blender, and I've hit a bit of a stump. When I make clothes that don't require me to add exta body parts (for example, if I make a long-sleeved shirt that covers up all of the arms and neck and everything), it exports fine and works perfectly ingame. However, when I try to add body parts to the model (for example, if I make a T-shirt that requires me to add the arms from the character model), then it doesn't show up in game. Oddly enough, when I import it into geck, it shows up in the model viewer, but when I actually try to equip it ingame, nothing shows up, and my character just looks like a floating head. Is there some important step I'm missing when it comes to adding the body parts to a model?

 

Here's the settings I'm using for exporting models from blender:

 

http://i52.photobucket.com/albums/g23/Rashgaeroth/ExportSettings.png

 

I asked Kelen about it, but he doesn't know what the problem is or how to fix it. Some help here would be vastly appreciated.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...