IronhideLivesOn Posted December 31, 2011 Share Posted December 31, 2011 Hi all, I'm new to the forums here. My brother KelenStardragon's been a member for a while, and got me into modding. Anyway, I'm trying to make a collection of modern "non-apocalyptic" clothing for Fallout 3 using Blender, and I've hit a bit of a stump. When I make clothes that don't require me to add exta body parts (for example, if I make a long-sleeved shirt that covers up all of the arms and neck and everything), it exports fine and works perfectly ingame. However, when I try to add body parts to the model (for example, if I make a T-shirt that requires me to add the arms from the character model), then it doesn't show up in game. Oddly enough, when I import it into geck, it shows up in the model viewer, but when I actually try to equip it ingame, nothing shows up, and my character just looks like a floating head. Is there some important step I'm missing when it comes to adding the body parts to a model? Here's the settings I'm using for exporting models from blender: http://i52.photobucket.com/albums/g23/Rashgaeroth/ExportSettings.png I asked Kelen about it, but he doesn't know what the problem is or how to fix it. Some help here would be vastly appreciated. Link to comment Share on other sites More sharing options...
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