09jlardinois Posted December 6, 2016 Share Posted December 6, 2016 Hey, guys, I was wondering what sort of event I would use in a script so that it was triggered every time a player leveled up a skill?I was also wondering where to find the incredibly, majorly, massively hidden perk points in the SE CK. I don't see it under magic effects or perks or quests or character or anything.I want to make a mod that gives you 1 perk point per level for every unique skill you increased during that level (plus a base of 2 perk points). It's really a personal mod, so sorry if it's not "balanced". But I hope it will encourage me to intentionally level my skills with purpose and play as a more jack-of-all-trades character. It will also let me delve deeper into a broader set of skill trees, rather than just grumping as a level 100 character who only specializes in two or three trees. I'm a completionist who likes that feeling of having every perk in every tree (without the need to play for several real-world weeks). Link to comment Share on other sites More sharing options...
Lisselli Posted December 6, 2016 Share Posted December 6, 2016 You need to use the story manager for that. In the SM Event Node tree to go Skill Increase. Right click On Stacked Event Node. Select New Quest Node. In the Quest Node you just made, tick the box Shares Event. So that if you decide to upload it, it wont conflict with other SM mods. Now create your quest. The drop down in the first tab needs to be Event: Skill Increase. Make sure Run Once is ticked(otherwise OnInit will fire twice if you use it). Alternatively turn it off if there is problems.Now make your quest script and use: http://www.creationkit.com/index.php?title=OnStoryIncreaseSkill_-_QuestMake sure to call Stop() in the event after you're done with the code. This is important. If you don't add Stop(), the Story Manager will not process your quest anymore after 1 skill increase.Finally, add the quest you just made to your New Quest Node. Link to comment Share on other sites More sharing options...
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