DragonJarvis Posted December 7, 2016 Share Posted December 7, 2016 (edited) Hello guys! So I de-installed and installed FNV to a new location because I got a lot CTD's.I also increased the heap size and followed the checklist http://wiki.nexusmods.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting#Checklist I also installed mod's which were recommended by the wiki: http://wiki.nexusmods.com/index.php/Recommended_mod_list_Fallout_NV All of that acutally worked and I could play FNV without crashes up 3+ hours. These are my mods/plugins I currently use: 0 0 FalloutNV.esm1 1 DeadMoney.esm2 2 HonestHearts.esm3 3 OldWorldBlues.esm4 4 LonesomeRoad.esm5 5 GunRunnersArsenal.esm6 6 ClassicPack.esm7 7 MercenaryPack.esm8 8 TribalPack.esm9 9 CaravanPack.esm10 a YUP DEU - Basisspiel + Alle DLCs.esm11 b Ambient Temperature.esm12 c FOOK - New Vegas.esm13 d FOOK - New Vegas DLCs.esm14 e Sortomatic.esm15 f oHUD.esm16 10 ELECTRO-CITY - CompletedWorkorders.esm17 11 AWorldOfPain(Preview).esm18 12 Weapon Mod Expansion.esm19 13 ELECTRO-CITY - Highways and Byways.esm20 14 The New Bison Steve Hotel.esm21 15 EZ_CompanionNVSE.esm22 16 More Traits.esm23 17 Ez0n3_FalloutNV_MyShack.esm24 18 More Perks.esm25 19 More Perks for Companions.esm26 1a Sortomatic-AWOP.esm27 1b EZ_CompanionNVSE_Killable_Normal.esm28 1c SomeguySeries.esm29 1d AllCompanionsEssential 2.0.esp30 1e Conelrad 640-1240.esp31 1f FOOK - New Vegas.esp32 20 Level100PerkPerLevel.esp33 21 FOOK - New Vegas DLCs.esp34 22 YUP DEU - NPC Verbesserungen (Basisspiel + Alle DLCs).esp35 23 Weapon Mod Expansion.esp36 24 Fellout.esp37 25 More Perks Update.esp38 26 More Perks for Companions Update.esp39 27 More Perks Update (German).esp40 28 Perks per du.esp41 29 RWD-NV v1.4 [standard Version].esp42 2a Fellout-OWB.esp43 2b friendofnightforfellout.esp44 2c The Weapon Mod Menu.esp45 2d DarNifiedUINV.esp46 2e The Mod Configuration Menu.esp47 2f CASM with MCM.esp48 30 Alternative Repairing.esp49 31 TheInheritance.esp50 32 More Traits Update.esp51 33 AmmoCraftingSchematics.esp52 34 Alternative Repairing - Ultimate Edition.esp53 35 ACS-DLCMerged.esp54 36 JIP Improved Recipe Menu.esp55 37 UnlimitedCompanions.esp56 38 MiscItemIconsNV.esp57 39 LFox Missing Ammo Recipes GRA DLC.esp58 3a LFox Missing Ammo Recipes HH DLC.esp59 3b LFox Missing Ammo Recipes.esp60 3c ammoingredientsloot.esp61 3d Caesars_Legion_Overhaul.esp62 3e NewVegasBounties.esp63 3f AutumnLeaves.esp64 40 DragonskinTacticalOutfit.esp65 41 DragonskinNCRPersonnelWearingOutfits.esp66 42 Alternative Repairing - Additional Campfires.esp67 43 Alternative Repairing - Breakdown Item Icons.espCaesars Freeside Shop.esp68 44 CheckpointGary.esp69 45 SaveCass.esp70 46 SaveCass_german.esp However, as the title says I reached boulder city and the mission with the Great Khans. I decided to pop their heads off but then my game crashed.The last lines of the error.log read this: SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required ref pointer.SCRIPTS: Script '', line 2: Null for a required re Then I checked the havok.log file and the last lines are this: D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File FOOK\Projectiles\Casing\308.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon11NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon17NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon18NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\trees\treejoshCNV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Wasteland\RadioTower01.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Wasteland\RadioTower01.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\cliffs\watercliffcanyonl02NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\cliffs\watercliffcanyonl03NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Vehicles\Boat01b.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File NVDLCPre1\Weapons\1HandPistol\10mmPistolPreOrder.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runti I have no clue what it means to be honest.Well, the only idea I have is that it has to do something with those projectiles: D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File NVDLCPre1\Weapons\1HandPistol\10mmPistolPreOrder.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile I also came across this post: https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/In this post it is recommended that I use Wrye Flash. I installed it in the folder where my new vegas .exe is located and started it. According to Wrye Flash there are no issues aswell since every mod is checkmarked in green. Anyone an Idea? Thanks in Advance,DragonJarvis Edited December 7, 2016 by DragonJarvis Link to comment Share on other sites More sharing options...
DragonJarvis Posted December 7, 2016 Author Share Posted December 7, 2016 Hey sorry for the double post but I was able to solve the issue myself. It turned out that the Mod "AmmoCraftinSchematic's" caused this issue for me. So I deactivated the plugin and now everything is cool. Link to comment Share on other sites More sharing options...
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