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CTD in the middle of a fight against the Khans in Boulder city.


DragonJarvis

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Hello guys!

 

So I de-installed and installed FNV to a new location because I got a lot CTD's.

I also increased the heap size and followed the checklist http://wiki.nexusmods.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting#Checklist

 

I also installed mod's which were recommended by the wiki: http://wiki.nexusmods.com/index.php/Recommended_mod_list_Fallout_NV

 

All of that acutally worked and I could play FNV without crashes up 3+ hours.

 

These are my mods/plugins I currently use:

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP DEU - Basisspiel + Alle DLCs.esm
11 b Ambient Temperature.esm
12 c FOOK - New Vegas.esm
13 d FOOK - New Vegas DLCs.esm
14 e Sortomatic.esm
15 f oHUD.esm
16 10 ELECTRO-CITY - CompletedWorkorders.esm
17 11 AWorldOfPain(Preview).esm
18 12 Weapon Mod Expansion.esm
19 13 ELECTRO-CITY - Highways and Byways.esm
20 14 The New Bison Steve Hotel.esm
21 15 EZ_CompanionNVSE.esm
22 16 More Traits.esm
23 17 Ez0n3_FalloutNV_MyShack.esm
24 18 More Perks.esm
25 19 More Perks for Companions.esm
26 1a Sortomatic-AWOP.esm
27 1b EZ_CompanionNVSE_Killable_Normal.esm
28 1c SomeguySeries.esm
29 1d AllCompanionsEssential 2.0.esp
30 1e Conelrad 640-1240.esp
31 1f FOOK - New Vegas.esp
32 20 Level100PerkPerLevel.esp
33 21 FOOK - New Vegas DLCs.esp
34 22 YUP DEU - NPC Verbesserungen (Basisspiel + Alle DLCs).esp
35 23 Weapon Mod Expansion.esp
36 24 Fellout.esp
37 25 More Perks Update.esp
38 26 More Perks for Companions Update.esp
39 27 More Perks Update (German).esp
40 28 Perks per du.esp
41 29 RWD-NV v1.4 [standard Version].esp
42 2a Fellout-OWB.esp
43 2b friendofnightforfellout.esp
44 2c The Weapon Mod Menu.esp
45 2d DarNifiedUINV.esp
46 2e The Mod Configuration Menu.esp
47 2f CASM with MCM.esp
48 30 Alternative Repairing.esp
49 31 TheInheritance.esp
50 32 More Traits Update.esp
51 33 AmmoCraftingSchematics.esp
52 34 Alternative Repairing - Ultimate Edition.esp
53 35 ACS-DLCMerged.esp
54 36 JIP Improved Recipe Menu.esp
55 37 UnlimitedCompanions.esp
56 38 MiscItemIconsNV.esp
57 39 LFox Missing Ammo Recipes GRA DLC.esp
58 3a LFox Missing Ammo Recipes HH DLC.esp
59 3b LFox Missing Ammo Recipes.esp
60 3c ammoingredientsloot.esp
61 3d Caesars_Legion_Overhaul.esp
62 3e NewVegasBounties.esp
63 3f AutumnLeaves.esp
64 40 DragonskinTacticalOutfit.esp
65 41 DragonskinNCRPersonnelWearingOutfits.esp
66 42 Alternative Repairing - Additional Campfires.esp
67 43 Alternative Repairing - Breakdown Item Icons.esp
Caesars Freeside Shop.esp
68 44 CheckpointGary.esp
69 45 SaveCass.esp
70 46 SaveCass_german.esp

 

 

However, as the title says I reached boulder city and the mission with the Great Khans. I decided to pop their heads off but then my game crashed.

The last lines of the error.log read this:

 

SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required ref pointer.
SCRIPTS: Script '', line 2: Null for a required re

 

Then I checked the havok.log file and the last lines are this:

 

D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File FOOK\Projectiles\Casing\308.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon11NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon17NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\WaterRockCanyon18NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\trees\treejoshCNV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Wasteland\RadioTower01.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Architecture\Wasteland\RadioTower01.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\cliffs\watercliffcanyonl02NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File landscape\rocks\cliffs\watercliffcanyonl03NV.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File Vehicles\Boat01b.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File NVDLCPre1\Weapons\1HandPistol\10mmPistolPreOrder.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runti

 

 

I have no clue what it means to be honest.

Well, the only idea I have is that it has to do something with those projectiles:

 

D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\308projectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File NVDLCPre1\Weapons\1HandPistol\10mmPistolPreOrder.nif contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile.NIF contains an old hkpRigidBody! Converting cinfo at runtime is slow and should be done by the build process.'
D:\_Fallout3\Platforms\Common\Code\BSHavok\bhkRigidBody.cpp:544: Report : File projectiles\10mmprojectile

 

 

I also came across this post: https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/

In this post it is recommended that I use Wrye Flash. I installed it in the folder where my new vegas .exe is located and started it. According to Wrye Flash there are no issues aswell since every mod is checkmarked in green.

 

Anyone an Idea? Thanks in Advance,

DragonJarvis

Edited by DragonJarvis
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