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Import UV layout from one mesh to another?


huntsman2310

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So I made a copy of the Dragon model, took the wings off, and replaced them with forelegs made by yours truly. Right?

 

I then made a mistake by unwrapping the edited model, which it turns out erased the original UV map.

 

So I want to know how to take the UV layout of the original mesh, and put it into my Wyvern model.

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Export the UV map with Nifskope on the original model (right click the block>textures>export template) then import UV map in blender and select he TGA file with the UV map, should do it.
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