huntsman2310 Posted January 1, 2012 Share Posted January 1, 2012 So I made a copy of the Dragon model, took the wings off, and replaced them with forelegs made by yours truly. Right? I then made a mistake by unwrapping the edited model, which it turns out erased the original UV map. So I want to know how to take the UV layout of the original mesh, and put it into my Wyvern model. Link to comment Share on other sites More sharing options...
micalov Posted January 1, 2012 Share Posted January 1, 2012 Export the UV map with Nifskope on the original model (right click the block>textures>export template) then import UV map in blender and select he TGA file with the UV map, should do it. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 1, 2012 Author Share Posted January 1, 2012 thanks man. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 1, 2012 Author Share Posted January 1, 2012 Wait by import do you mean just as a image? Because I don't see any other import options anywhere. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 1, 2012 Author Share Posted January 1, 2012 So how do I import the UV map then? Link to comment Share on other sites More sharing options...
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