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Increase the distance 'shadows' render around my character?


TemplarLord

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Not really sure if this is the right forum to post this in, but I can't really describe my problem correctly since I don't know the correct terminology. Basically the topic title explains it, here are some screens:

 

http://i647.photobucket.com/albums/uu192/Templar_Lord/Misc/th_TESV2012-01-0113-28-50-15.jpg

 

In this picture you can see the darker ground rendered to be more dark, while in the next my character moves forward and the darker ground moves with him but only to a limited extent. And whenever I move the darker ground renders exactly as much as always, which totally breaks immersion sometimes.

 

http://i647.photobucket.com/albums/uu192/Templar_Lord/Misc/th_TESV2012-01-0113-28-54-39.jpg

 

Is there a way to make this go away so the ground is rendered properly no matter how far?

 

Here are pictures in full res on g+ -> link

 

Here's my skyrim.ini

 

[General]

sLanguage=ENGLISH

uGridsToLoad=7

uExterior Cell Buffer=64

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0.000

fSunUpdateThreshold=0.100

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[MapMenu]

fMapWorldYawRange=3600.0000

 

 

 

And here's my SkyrimPrefs.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=0

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.2000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=4000.0000

fLightLODStartFade=8000.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=3

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=0

sD3DDevice="ATI Radeon HD 5800 Series"

bFXAAEnabled=1

iShadowMapResolution=4096

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bTransparencyMultisampling=0

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=0

fHUDOpacity=0.6500

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=0

bShowQuestMarkers=1

iDifficulty=3

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

bShowCompass=1

fMouseCursorSpeed=1.0000

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0220

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=1

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=0.7000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

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Well, that's one way to get CTDs. I find immersion is broken better by CTDs than by trivial graphical deficiencies. Tweak at your peril.

 

Oh, and if a bit of shadowing breaks your immersion I suspect you haven't played enough ;) There's MUCH worse than that yet to come ...

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I'm not sure I understand your problem.

Shadow distance looks good and I don't see anything wrong with your picture.

 

Could you post better pictures? Something like Whiterun in broad daylight?

 

I think my shadows look good.

You can try my settings if you want:

 

Skyrim.ini:

fSunShadowUpdateTime=0

fSunUpdateThreshold=10.0

fShadowLODMaxStartFade=3000.0

iShadowMapResolutionPrimary=4096

 

Skyrimprefs.ini:

iBlurDeferredShadowMask=4

fInteriorShadowDistance=3000.0000

fShadowDistance=3000.0000

iShadowMapResolutionSecondary=2048

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iShadowFilter=3

fShadowLODStartFade=3000.0000

iShadowMode=3

bTreesReceiveShadows=0

bDrawLandShadows=0

bDrawShadows=1

bShadowMaskZPrepass=0

iShadowMapResolution=4096

fShadowBiasScale=1.0000

iShadowMaskQuarter=4

bFloatPointRenderTarget=1

 

Let me know if it works for you.

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Let me elaborate further. The shadows I demonstrated in the pictures... Are about the length a torch gives light. So, in essence, it's like my character has something active that gives a darker look around my character, for about the same length a torch gives light. I should note that this does not activate on all surfaces, for instance on snow it looks fine, but some outdoor textures like the fields outside of Whiterun, in broad daylight, gives the same issue. I'll post more screenshots later.
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