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[LE] Don't havok settle not working


hale326

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Hi,

I'm making a dungeon where, simply put, I need some bodies hanging in mid air. This is a screen taken from the creation kit of the effect I'm trying to get:

 

http://i1264.photobucket.com/albums/jj481/hale326/2016-12-07%2016_21_22-_BlackCrystalCave%20Free%20camera%20perspective%20-%20M_%207.17%2011.25%20MB%20_%20157.00%20MB_zpspzlrej0r.png

 

As the title says, the problem is that "don't havok settle" is not working in-game. I also tried attaching the script "defaultDisableHavokOnLoad", but it doesn't work either. Google-searching around didn't lead to any other solutions other than making the object static, but since I'm working with actors I can't do it (at least without spending a week to understand how to export, modify, and reimport the model). I don't even know if it's possible, honestly.

The strange thing is that it worked if I placed the actor 1 meter to the left, but after moving it where it is now, it doesn't work there anymore either. I duplicated the cell, no result, deleted the actor twice, no result.

I'm stuck, because I can't use the function with anything else, since every object (cups, plates) suffer from the same bug.

Does someone know the cause of this, and maybe is able to help?

Thank you very much in advance, and I'm sorry if I made some writing mistake: english in not my language.

 

Edit: Turns out putting a plate and a corpse will cause the corpse to be affected by the bug, but not the plate. This changes if I put two corpses: the plate will fall too. If I instead put two alive actors, don't havok settle will work on the plate.

Edited by hale326
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I'm sure you're probably doing things correctly and the answer may just be that the game is just GLITCHY, but I just wanted to make sure: you've filled the properties of the don't-havok script ? You fully understand the properties ? Is the hanging body touching another object ? You've tested from a 'clean' save ?

 

Finally, icecreamassasin (dragonborn gallery mod) has looked into this; see here: https://forums.nexusmods.com/index.php?/topic/3082689-havok-disable-scripts-that-actually-works-here-it-is/

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I still have to get into the script system in the ck, I therefore assumed the properties were already tweaked and didn't need filling.

I get into the dungeon through coc from the main menu and have disabled the few mods that get loaded outside mod organizer.

Maybe in the screen the perspective is a little tricky but yes, the hanging body should be hanging because the black crystal is passing through his chest. Even without clipping the body would still fall though, so I don't believe that to be the problem.

I'll get a look to the discussion you linked, and I'll let you know if it helped. Thank you!

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