DeadSpace Posted January 3, 2012 Share Posted January 3, 2012 anime style...wouldn't that be easier at least for texturing. having the engine render in cell/toon shading mode would be the difficult part. textures would be much simpler and considerably smaller...if required at all since you could simply designate a color rather than use any texture for many things. i play around with cell shading renders, and high res textures tend to look horrible, while simple low res textures renders much cleaner. without forcing or finagling the engine to render in a new mode, solid colors and lower res textures would work well most likely combined with shadow tweaking. modeling...heads, hair, bodies for the races. anime characters tend to have longer legs than human norm, besides the obvious head/facial differences. narrower waists, pretty much a complete rework. would like to see it, would also possibly benefit people with systems that have a hard time with the game...lower res and fewer textures would let he game run much smoother on min spec or the problematic pc configs. the ones the gb engine doesn't want to play nice with. Link to comment Share on other sites More sharing options...
quietwinds67 Posted January 4, 2012 Author Share Posted January 4, 2012 far as the textures i an keeping the skyrim realism models is the main thing i can see treaking along with the sword Stam/effect i can see that powering up a sword axe dagger whatever and replacing a lot of the ugly and vanillia wildlife with animae styled demons ect.. a lot of the animae like stuff is already in game just wanna change the model of the faces to resemble a realistic animae charater "not cartoonish" Link to comment Share on other sites More sharing options...
Recommended Posts