ElCapitan8866 Posted January 1, 2012 Share Posted January 1, 2012 I read somewhere that packing all your mod files (ie texture, meshes, and sound folders) into bsa files will greatly decrease stuttering in the game, especially if you have thousands of files. I decided to give it a go and downloaded bsa commander to create two bsa files out of my sounds folder. The process went without a hitch, and I proceeded by registering the bsa files in the Oblivion ini file. From what I understand, this is done by modifying the "SArchiveList=" entry from SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa into SArchiveList=S1.bsa, S2.bsa, Oblivion - Meshes.bsa, Oblivion - Textures Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa where S1.bsa and S2.bsa are the bsa files I created out of my data/sound folder. Yet when I launch the game all my mods have no sound. I removed the data/sound folder (don't worry, I made a backup!) hoping the sound would load from S1.bsa and S2.bsa since I registered them in the ini, but it seems like the game its not reading them. Am I doing something wrong? Is it not possible to pack all your mod files into bsa files and have the mods use them? Thanks Link to comment Share on other sites More sharing options...
buddah Posted January 1, 2012 Share Posted January 1, 2012 try this utility http://tesnexus.com/downloads/file.php?id=8489 Link to comment Share on other sites More sharing options...
ElCapitan8866 Posted January 1, 2012 Author Share Posted January 1, 2012 Thanks, that might help. I would be nice if I could package my texture/meshes/sound folders into a few bsa files instead of having one bsa file per mod though... is that possible? Link to comment Share on other sites More sharing options...
ElCapitan8866 Posted January 2, 2012 Author Share Posted January 2, 2012 Its seems the problem was using bsa commander. Bsa files made with OBMM are used by the game (this is after registering them in the ini of course), but I ran into another problem. Since bsa files must be no larger than 2 gb, I ended up with 8 bsa files for textures only (damn you normal maps), 3 for meshes, and 2 for sounds. I deleted my texture/meshes/sounds folders (I made a backup first of course) and ran the game off these bsa files. The game is working fine for the most part save for a few minor issues (maybe more, didn't get a chance to play it for that long), my world map is back to vanilla (no color, low res) and the armor of imperial city soldiers its missing textures (appears purple in game). I tried repacking the bsa file that contains the armor, and I know it has the texture files as I can browse to it with OBMM, but it won't show in game. Any ideas? Link to comment Share on other sites More sharing options...
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