asaccharum Posted March 7, 2008 Share Posted March 7, 2008 I'm new to all of this and find it pretty interesting. I've read up on both of these programs but I still can't wrap my head around when to use which program. --I seem to understand that Wrye Bash is better utilized with texture replacers, and the bashed feature combines two mods and makes them compatible? And it updates save files. --OBMM utilizes omods to make it easier to determine load order and uninstall mods, and determines which mods might conflict with which? If there has already been a discussion or article on this, I can't find it. Will you please direct me or start one below? Thanks! Link to comment Share on other sites More sharing options...
bben46 Posted March 7, 2008 Share Posted March 7, 2008 If you are just downloading and playing the mods, OBMM is the easiest way to go. If you are making your own or modifying mods then Wrye Bash is much better but more difficult to install and learn to use by non geeks. Both have their good points and bad points. As I am sure you will see, as your question will bring out both the OBMM and Wrye Bash fan boys. For just simple functions like quickly setting which mods I want active and load order when playing, I use OBMM. For things like managing saves for different characters and manipulating things like date stamps I prefer Wrye Bash. There is no requirement to chose one or the other, use both if you need the functionality. Link to comment Share on other sites More sharing options...
asaccharum Posted March 18, 2008 Author Share Posted March 18, 2008 Well, after trying both for a couple of weeks, I found my preferred system. If it has an .esp, I use OBMM. I like to tweak mods but haven't created one from scratch yet. If it is a non-.esp replacer, it goes into WryeBash. I like bash's invalidation thingy much better than OBMM, and it feels safer to use for replacers. I like OBMM better to mess with load orders and neatly package compatible and/or related mods. Link to comment Share on other sites More sharing options...
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