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OBMM Compared to Wrye Bash


asaccharum

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I'm new to all of this and find it pretty interesting. I've read up on both of these programs but I still can't wrap my head around when to use which program.

 

--I seem to understand that Wrye Bash is better utilized with texture replacers, and the bashed feature combines two mods and makes them compatible? And it updates save files.

 

--OBMM utilizes omods to make it easier to determine load order and uninstall mods, and determines which mods might conflict with which?

 

If there has already been a discussion or article on this, I can't find it. Will you please direct me or start one below?

 

Thanks!

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If you are just downloading and playing the mods, OBMM is the easiest way to go. If you are making your own or modifying mods then Wrye Bash is much better but more difficult to install and learn to use by non geeks. Both have their good points and bad points. As I am sure you will see, as your question will bring out both the OBMM and Wrye Bash fan boys.

 

For just simple functions like quickly setting which mods I want active and load order when playing, I use OBMM. For things like managing saves for different characters and manipulating things like date stamps I prefer Wrye Bash. There is no requirement to chose one or the other, use both if you need the functionality.

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  • 2 weeks later...

Well, after trying both for a couple of weeks, I found my preferred system.

 

If it has an .esp, I use OBMM. I like to tweak mods but haven't created one from scratch yet.

 

If it is a non-.esp replacer, it goes into WryeBash. I like bash's invalidation thingy much better than OBMM, and it feels safer to use for replacers. I like OBMM better to mess with load orders and neatly package compatible and/or related mods.

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