Bloodwardena Posted December 8, 2016 Share Posted December 8, 2016 So I am quite sure I am not the only one who isn't entirely fond of the way Skyrim handles magic as opposed to Oblivion - it feels like a huge step back. In Oblivion you could basically use spells with a weapon equipped which I thought was pretty damn great. In Skyrim they decided to leap right back and make it so you have to 'equip' spells which is just... terrible imho.In Oldrim we had SmartCast which used a pretty gimmicky way of allowing you to cast spells without equipping them, and it was dependent on SKSE. But I was thinking... why try to reinvent or somehow rebuild the way magic works in Skyrim, which is possible an insurmountable task anyway, instead of using the power / shout system instead, which is basically like casting spells without having to equip them in your weapon slot so to speak.In other words, I was thinking... wouldn't it be possible to create a scripted item or power that could possibly convert your equipped spell into a 'power' or 'shout', retaining its mana cost and perk bonuses, regardless of whether you use a mod that modifies perks or not? Surely it would be possible with SKSE one day, at the very least. I also know that the shout animation can be easily exchanged.The idea simply struck me easier today because my newest skyrim character is a templar in heavy armour and a two-handed sword which simply reminded me of just how much more useful one handed weapons are in this game... it's just not immersive to swap from a large two hander to holding a shiny ball in your hand or something. likewise if youre a shield user, it feels a bit awkward to me to swap to a spell because it isn't very realistic.Unfortunately my own modding experience is almost non-existent so I'm simply curious if something like this would even be possible. Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted December 8, 2016 Share Posted December 8, 2016 Changing the equip slot of a spell at runtime requires SKSE. One would have to change the equip type of all the spells in the CK to do this. Link to comment Share on other sites More sharing options...
Bloodwardena Posted December 8, 2016 Author Share Posted December 8, 2016 Changing the equip slot of a spell at runtime requires SKSE. One would have to change the equip type of all the spells in the CK to do this.Wait, if you copied the spells and changed their equip type in CK you might as well learn them through console then, no SE needed for that, right? I was just wondering if the SKSE could possibly enable the creation of new powers / shouts without necessarily having to create a copy of each spell Id like to cast that way in the CK. Link to comment Share on other sites More sharing options...
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