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Preston Garvey as a companion?


SirTwist

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Oh, he's not bad in a fight. Not nearly as good as an Automatron, mind you, but not bad. Especially for how early you get it, he can do more DPS than Codsworth, amd he's definitely a better fighter than the dog. You know, on account of your not having the level for most of the dog-related perks anyway.

 

That's not the complaint.

 

The complaint is just that he's annoying.

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Preston would be a fine character if he wasn't also the quest giver for the Minutemen. I mostly hate him because every time I go near him he forces a quest on me or when I do actually try to talk to him he's fixated on a quest I don't care about at that moment. It's so frustrating. It would have been nice if there'd been two Minutement in Corcord. Maybe have Ronnie there from that point on rather than waiting until later to introduce her. One would give quests and the other one would be the faction companion. I dunno, though, I don't like any of the companions enough to travel with them so even if he was just a companion I wouldn't take him with me.

i honestly think it would have been nice to see a lot of things done with this faction. including having a ablity to make some type of wave tower to talk to one another to make it more believable when you get a warning for a settlement attack, along with having a real MM base and objects you could place down. (radio tower = wave tower desk and other things for them.) and more you bring in from the old to the new the would start to make there own routes threw the are area of the MM settlement or just the post. while having the option to follower you settler you pick for the travailing to other places..

 

i really do think he could of been a better follower NPC if as you said, made him not a Quest giver, to the point giving you ablity to sent out you own MM party to these places ...so they do something..

 

ALSO the most let down/ buzz i find with him, and his synth clone, there was no reaction between the 2 (this goes with all the followers you had not saying something about the synth... (or dog meat case would just start attacking him.. xD)

 

 

 

 

Also, since we're talking about it, I don't get all the hate for the main quest. You get to choose a faction (or the Minutemen plus everyone else) ending and the world changes accordingly. That's great. I'd argue the NV main quest has lots of holes and is no less boring to run through, but you get different endings making it worthwhile. FO3 offers basically zero options which is so annoying. FO4 is a huge improvement over that, and is as fun to play through as any other Fallout main quest, imo. They all have strengths and weaknesses, plot holes, periods of boring gameplay, etc.

 

in all honesty i find the ending to be the same nomater who you pic, they might have another back spash but they all stand in the same place it feels the same and you forced to have a faction even if you want to kill them all.. in my case i would of wantted to make peace with them all by taking control of them all ..and taking out Freedom train. synths cause more damage then anything.. look at one of the raider boss)

 

but i feel like i was being forced to find some baby i cared anything about along with having no option tn changing the game-play, what i mean is, it might make the game longer BUT, i find if you would rather hunt down the murder of your spouse instead of the baby (va the no so control/ real option in the option screen when talking) you could of had more impacted in the story like instead where is son, it would be im looking for my wife's murderer. by doing this the game would, if programed to "notice" and "remember" you options it would make finding Kellogg harder or more of the base story or even the end of it.

 

when i say have the game longer i mean it could have a forced meeting or kidnapping of you (like in Skyrim by the BBH) to meet your kid in the institute and another story would start there, unless you take them out or in the end have a way to become the master.. xD

 

funny thing is i found my self building far more at the start and forgetting all about finding the kid, thats how little the story from the start made me feel. and after killing kellogg. i felt it was game over never had any intent on moving on really. xD

 

the story never was that type of stoy that would pull you right in and interest you... i find more time just doing side quest. ...wait theres no real side quest... i meant i found my self more exploring the painfull small map..

 

(miss the days of what brought me into beth made games of the 300+ hrs of main story and side quest.. )

Edited by thunderlord2200
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