ThePriest909 Posted March 7, 2008 Share Posted March 7, 2008 [bETA - Phase One] Gates to Aesgaard - Episode 2 Because of the large length of this project and especially of the "Episode 2" several Beta periods will exist.The first one which includes the basic new worldspace is about to start in a few days.If anyone is interested in participating as a Beta Tester please read the following text How to become a Beta Tester for "Gates to Aesgaard II": 1. Download the 1st beta version. It's a 295.44MB file. DOWNLOAD LINK 2. If you're not already a member, register at the official GTAesgaard forum www.TesPriest909.tk 3. Although this is a freeware the files are locked. To get a serial key, post a serial key-request and your computer's specs at the following thread. KEY REQUEST FORUM THREAD LINK What is this project? The project "Gates to Aesgaard" is a large world and quest expansion modification for Bethesda's game "The Elder Scrolls IV - Oblivion".Until now only the first episode has been released which can be considered as the "Intro-quest" to the storyline, a taste of what is about to come.In the forthcoming "Episode II" the player will have access to a huge new landmass, "The Lost Province of Zedar". Official Site: www.GatesToAesgaard.tk Official Forum: www.TesPriest909.tk Video Preview Development Gallery Lore Notes (In development) The Province of Zedar - Exterior World Beta Test. 1.The first Beta Tests include an "Alpha" version of the "Province of Zedar" a complete new worldspace where the forthcoming Gates to Aesgaard - Episode 2 is going to take place. 2.The goal of this "exterior world" Beta Test is to track possible land or clutter errors around the province....so... The Beta Test Target is the exterior world and only the exterior world. 3. Quest related objects, cells or npcs have been removed from this beta version for obvious reasons... That means that you will only have access to a few specific interior cells and the most of dungeons are sealed...However there's a complete new world space with several new species of animals and other creatures that you can explore so it's pretty sure you're going to have some fun during this Beta test. 4. All Beta Testers can participate at future Beta Tests related to this project by downloading updates and patches during the developing process until the final is released. 5. Technical feedback and comments will be officially accepted and discussed only at the related official forum thread. In Game Info/ Beta Hints & Tips [1st BETA] Keep in mind that this is only a Beta and with the exception of the exterior world, the rest of it has absolutely nothing to do with how the final Official Release will look. Please keep your feedback directed at the exterior world ONLY. Entrance to Zedar: ------------------- The entrance to Zedar is an elven ruin named "Aesgaard Test Entrance". It can be found near the source of Cyrodiil's "Silverfish River". The interior of the dungeon has been built only for this Beta Test. It'll probably be quite different at the final official release. Enemies and Creatures: ---------------------- The enemies and the creatures of Zedar are not 100% leveled. That means that low level characters might find them too hard. You can always run though. Several soldiers and guardians are around the roads, always willing to help you out. Testing Hall: ------------- A magic portal to a dedicated "testing hall" can be found at Northern Zedar, at the top of the "white mountains". The gate has been built only for this Beta Test. It won't exist in the final game. "Testing Hall" is a place I use to test new models and items. You can use it for the same purpose. Known issues/bugs: - Although there are four main settlements, only "Rahar" is currendly fully functional. The rest of them still are in development. - Inns and stables are also not available at the moment, however free horses and camps can be found around the province. - Dialogs, quests and books have been removed from this Tech Beta mostly for security reasons. - Gates to other Sub Realms have been also deactivated. - The "Dark Sentinels" suffer from the "I have no greetings bug". Installation Notes The files is in zip format and can be opened with programs like WinRar or 7z.The Installer includes only an ESM, an ESP and a BSA archive. 1.Unzip the archive. 2.Double click the "1stTechBeta.exe" and follow the installation steps.3.Enter your Username & Serial Number.4.Double click the "Oblivion Launcher" and check both GTAesgaard_HB.esm and GTAesgaardEP2.esp. 5.Play **Important** Load Order: The GTAesgaard.esm must be loaded immediately after the Oblivion.esm. This is especially important when other ESM's are loaded besides GTAesgaard_HB.esm.The GTAesgaard.esp should be loaded as close to last as possible for testing. © KoukouStudios & ThePriest909 Link to comment Share on other sites More sharing options...
SuperMonsters Posted March 8, 2008 Share Posted March 8, 2008 SWEET! Link to comment Share on other sites More sharing options...
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