speaker60 Posted December 9, 2016 Share Posted December 9, 2016 Hay all So im starting a project with a goal to make skyrim look as close to a watercolour/oil painting as possibleInspired by this - http://www.nexusmods.com/skyrim/mods/48480/?Main difference is i want full detail up close, this will use texture replacements instead of a paint shader, as it allows better visual control Now i can generally go round and make textures look hand panted just fine, im well adept in photoshopHeres an example of iron armor - https://www.dropbox.com/s/441mlmbm5n3bc4z/Untitled-5.png?dl=0 What i thought id tackle first is grass, grass has a very specific look in a paintingHeres an example image - http://i.imgur.com/JjPQNaD.jpg That image isnt actually a painting but a 3d model on the polycount site, It a great inspiration as its a 3d model showcasing the look im going for. Now i have replaced grass ingame with a new model and texture - https://www.dropbox.com/s/67ip9ba9qk5pxh2/Untitled-6.png?dl=0The model and texture are more placeholder, ill probably do an alpha plane version rather then an actual model and i need to make different grass blades different shades od green rather all one block colour So what i need advice with is how to get the look right ingame as close as possible to that of the example imageThis is what it currently looks like ingame with enb - https://www.dropbox.com/s/giy9pfbw9gtux9i/enb%202016_12_09%2019_39_11_78.bmp?dl=0Here it is without enb - https://www.dropbox.com/s/339p1crbde4j4fg/enb%202016_12_09%2019_39_16_94.bmp?dl=0(I think i have an esp that alters game lighting for enbs so this none enb version might look weird) The major thing wrong here is the shadows/shading on the grass, in order to achieve the look im going for i really need to have shading and shadows disabled on the grass. I know you can disable grass shadows in the games ini but apparently enb need grass shadows enabled, I tried it with grass shadows disabled in the ini but had weird shadow errors/artefacts on the grass. So I need specific advice about the grass shadows and what to do there, what settings i can tweak and play with.Any tricks in nifskope i can use to make a mesh 'shadeless' (to not be self shaded by light) For anyone interested heres how i would get this look in a 3d modelling programhttps://www.dropbox.com/s/lp9ruptqzuvnc8l/The%20Grass%20Method.png?dl=0The text was speaking to someone specific(who i made the image for lol)This method achieves the look with textures alone using no rendering shaders I do intend to have darker grass and tundra grass ect... for now im just replicating the example image as best i can Anyway any advice anyone can give will be much appreciated thanks :smile: Link to comment Share on other sites More sharing options...
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