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Modding question


lorenchao

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HI, sorry for my poor english.

I saw some armor and weapon tutorials.

If I want to made a new body mesh in 3ds max, how do I merge the original skeletons?

I copy "BSDismemberSkin Modifier" and "Skin" to new mesh,

http://imgur.com/IVsFl.gif

then use nifskope to copy original block to new one, but it will crash when I loading Skyrim.

http://imgur.com/GlsFD.gif

Could anyone have a complete tutorial to show how to made a model without original mesh? Or I can only edit the original file?

 

If someone could answer, I would be very appreciate

Thanks!

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Open your mesh up in your 3d modelling program, find the skeletal object named "scene root", delete it, save your project and close your modelling program (this seems dumb, but it removes the old skeleton from memory to ensure the following steps work properly), now reopen your modelling program and your mesh with no skeleton, import the default skeleton (located at \Skyrim\Data\meshes\charecters\character assets\skeleton.nif) into the scene your model is currently in, save and close your modelling program. Open your mesh in blender and run the "Delete Bogus Nodes" spell.

 

That should fix your rigging issue, but you still need to fix your uv mapping. I'm no expert on uv mapping but I do know that a new model is going to require you to make your own Skin and BSDismemberSkin modifiers. Here's some information on the subject available on the Nexus Wiki. If you're using Blender, google "noob to pro" for a decent, in-depth, tutorial on how to do anything you'd want to do. If you're using 3DS Max they have a rather large tutorial available on their website designed to take you through a large number of tasks you can do in Max.

 

Edit: I forgot the link.

Edited by MShoap13
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