CarlCorey Posted December 10, 2016 Share Posted December 10, 2016 (edited) I've come to accept situations where a save file gets corrupted and you have to go back several saves to get one that doesn't CTD immediately. This is a little different though. Last night, I started walking from Megaton to the Citadel. I saved right outside of Megaton after buying something from Crazy Wolfgang, saved again before getting to the Enclave encampment by that windmill, wiped out the Enclave baddies, saved again, walked to the Super Duper Mart, did a Quick Save and went to bed. Tonight I try to load the final Quick Save and my character (queue the dramatic music) keels over dead. Same thing happens when I load the previous hard save .. and the two before it do this too. I have to go all the way back to the last save actually inside of Megaton before this doesn't occur. Not a big issue, I can wipe out the Enclave camp again but I was wondering if anyone else had seen this kind of behavior. Edited December 10, 2016 by CarlCorey Link to comment Share on other sites More sharing options...
Purr4me Posted December 10, 2016 Share Posted December 10, 2016 I've come to accept situations where a save file gets corrupted and you have to go back several saves to get one that doesn't CTD immediately. This is a little different though. Last night, I started walking from Megaton to the Citadel. I saved right outside of Megaton after buying something from Crazy Wolfgang, saved again before getting to the Enclave encampment by that windmill, wiped out the Enclave baddies, saved again, walked to the Super Duper Mart, did a Quick Save and went to bed. Tonight I try to load the final Quick Save and my character (queue the dramatic music) keels over dead. Same thing happens when I load the previous hard save .. and the two before it do this too. I have to go all the way back to the last save actually inside of Megaton before this doesn't occur. Not a big issue, I can wipe out the Enclave camp again but I was wondering if anyone else had seen this kind of behavior.Check the characters health status.List the load order kept within the plugin.txt file. Link to comment Share on other sites More sharing options...
CarlCorey Posted December 26, 2016 Author Share Posted December 26, 2016 Hi Kitty. Hope your Christmas is going well! I've played with load order and selection of mods (you may recall from when you helped me with AQFH, that I use some non-standard mods :)) and I haven't been able to figure out the underlying problem. It still happens occasionally in random situations but I finally realized that if I toggle God Mode on before loading the save, I'm fine (I don't auto-die) and then I can take God Mode off again and keep on playing. Link to comment Share on other sites More sharing options...
Purr4me Posted December 26, 2016 Share Posted December 26, 2016 My holiday has been great. Thanks. You too.Old man winter is setting us all up for some white stuff..no doubt. TGM on load fixes only the hidden issue. Underground-hideout, on completion should give you access to in game auto heal on entry to it. Also, there is a lab and medi doc on there too. Might even be an armor your carrying.-+ Vault 87 quest stage, on exit of the finali before captured sequence begins, if your health values are bellow specs? you will die.The game may even crash too. OR when you wake up, you will be dead. it does not take very much to set the code play with in the game to break things. Link to comment Share on other sites More sharing options...
Purr4me Posted December 26, 2016 Share Posted December 26, 2016 I think about the areas involved here. The substance of the issue posted: A long time ago, there was a water tower Home mod that effected the quest stages connected to these specific world spaces, in combination with FWE and other mods that also targeted the "ant farms" areas. we would get an unresolvable CTD on cell entry. cell entry is passing through a trigger, an invisible wall laying across an area.These walls are triggers for spawns to occur.These walls got / were found to be removed during game play by these combinations due to mod influences.Some instances when this occurs could be resolved by load order functions Provided the XP is low enough and health is high enough.IF the wrong load order is ran with these combinations involved, this will destroy a saved game archive, the active elements will get baked into that archive "saved game files"IF you find a mod that targets a central location between all the effected areas, you can effectively rest all of the connection points of that one mod to act as if it's a world space patch, that means you must re-edit that mod.I'll come back later and add more info here. kitty Link to comment Share on other sites More sharing options...
CarlCorey Posted December 28, 2016 Author Share Posted December 28, 2016 I have very few mods that alter world spaces and none that I can think of that I haven't been using since 2010. I ran into this a second time. This time, I was inside the Citadel, in the A-Ring, when it happened. I had just walked over the bridge and dealt with the Enclave camp there. I had to go back to a save from before I did the fight on the bridge to get a working save. So here's where the two occurrences are the same: both times I had just fought the Enclave and both times I had to go back to a save from before that fight to get a working save. The only mod that I have recently started using that might possibly affect anything to do with the Enclave is Impervious Power Armor. Sure enough, if I disable that mod, the "broken" saves load just fine. My PC is wearing T-51b power armor so something must be triggering a script in that mod which decides I need to be terminated. I've terminated the mod though. I see from the posts that I'm not the first one to have this problem. (The suggested "fix" was to use TGM :)) When I get more ambitious, I'll put some debug code into its scripts to see if I can figure out what's happening. Link to comment Share on other sites More sharing options...
Purr4me Posted December 28, 2016 Share Posted December 28, 2016 reading Link to comment Share on other sites More sharing options...
Purr4me Posted December 28, 2016 Share Posted December 28, 2016 (edited) This time, I was inside the Citadel, in the A-Ring, when it happenedis an interior. I had just walked over the bridge and dealt with the Enclave camp there.is an exterior. I had to go back to a save from before I did the fight on the bridge to get a working save.is a restart from an exterior. Enclave and both timesConjecture of an opinion associated with armor mod. <---right?ME: https://en.oxforddictionaries.com/definition/conjecture http://www.nexusmods.com/fallout3/mods/13325/?Source determined to be at play and at fault....but what if it's not? what if it's the armor your wearing?----------------------test ,take off that armor with the mod installed and reset the game play ,see what takes place. Edited December 28, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted December 28, 2016 Share Posted December 28, 2016 Answer: this mod was built on this code (Requires FOSE v1.2+)Not the new code.-----------would one use that to make a mod in FalloutNewVegas? no, incorrect code.Would one use a new mod built on new code of FOSE on an old modded game? mods won't run. Link to comment Share on other sites More sharing options...
Purr4me Posted December 28, 2016 Share Posted December 28, 2016 Listening to the Best of Frank Sinatra ,while recompiling a massive mod. So far has ran for 1 and a half days and still going.This PC is tied up. I can load these things on another though? Link to comment Share on other sites More sharing options...
Recommended Posts