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Softimage?


kingchris20

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I get it, I understand that polys is a very important aspect of modelling. As I am starting out, the "doodling" idea is what I plan on doing, you know just making what I can. Then after I have learned the software and its ins and outs, I can start minimizing polys to certain levels and trying to perfect my modelling skills. I see it as a work in progress, going from just doing what I can to get something that resembles my target object, to doing something that resembles my target object a little more, then a little more, until it looks very similar/identical to my target object. By then I should have learned the basics and a little more of the software. Ill probably make a few more things, paying a little more attention to the poly count. Then once I have created a few objects that I feel look good, from there I can really start paying attention to the poly.

 

As a process, I have to get a model to look the way I want it. Then texture the thing to make it look like it needs to. Then regard polys and so forth.

 

But to help you identify where I am currently, I have been first trying to create the general outline of a Stargate and I cant even do that :/. I cant get a primitive cyclinder to widen its edges and still keep a hole all the way through the object, so what I have done is created two separate cyclinders and put one just inside the other trying to create an front-facing edge appearance, but now I cant seem to connect the two cylinders like that. Now i dont know if you can make a Stargate outline from a single primitive poly mesh object, but I am experimenting with using two, and still failing.............This is going to be a process of learning how to crawl even first, but thats why I have decided to drop that for now, and focus on maybe a simple sword or something, LOL. The stargates, staff weapons, etc will have to wait until I can make at least a sword!

 

Thanks for the back and forth though, it helps me put things such as that into persepctive

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