CJOLL4 Posted December 10, 2016 Share Posted December 10, 2016 (edited) When Raul equips an NCR ranger helmet, or a variant thereof, the back of his head clips through the helmet. I have heard that ghouls who are NCR rangers have this problem as well, and also that the problem applies to certain other types of headgear, although I haven't confirmed it myself. I would be eternally grateful if someone could fix this. As far as I know, using Blender or Nifskope to edit the male ghoul head (meshes>>characters>>head>>headghoul) and flattening the back of the head ever-so-slightly would do the trick. Unfortunately I'm having a really hard time figuring out Nifskope and this is as far as I have gotten. Hopefully it would be quick and easy for someone who has experience with editing meshes. Or, if there's some other, better solution I haven't thought of, that would be great too; like I said, I'll be eternally grateful to anyone who can fix Raul's head clipping through helmets. P.S. I already tried making the helmets in question use the "head" slot in the GECK, but this unfortunately causes the character's neck to become invisible. Also, I am aware of this mod but unfortunately, editing Raul's facial features in the GECK doesn't fix the issue with the back of his head. Edited December 10, 2016 by CJOLL4 Link to comment Share on other sites More sharing options...
CJOLL4 Posted December 10, 2016 Author Share Posted December 10, 2016 Update: I actually figured out how to use nifskope and mudbox in order to slightly flatten the back of the male ghoul head. I still have a question about how to implement it in my game, however; I went ahead and asked the question in the appropriate forum since I no longer need someone to create this mod for me. Link to comment Share on other sites More sharing options...
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