anb2004 Posted January 2, 2012 Share Posted January 2, 2012 Need help for importing skyrim skeleton into blender, always get an error from phyton (didnt quite remember but i think its "string name to long or to large" in blender cmd), already installed everything correctly and followed every step that was mention from Blender NIF Import - Export Tutorial by XunAmarox.. Or maybe i was importing the wrong skeleton (and if do, hoping someone can address me the right skeleton file) ? i extracted the 2 file with FOMM, which is skeleton.nif and female_skeleton.nif ( or skeleton_female.nif)..already set both user version, nif version, even changing the root name with scene_root...and still phyton "hates" me.. every help will be appreciated... -Blender 2.49b-Phyton 2.66 -Nif Scrift 2.58-PyFFI 2.110-Throttlekitty Nifscope Link to comment Share on other sites More sharing options...
Lookn4Mods Posted January 8, 2012 Share Posted January 8, 2012 I've got the same problem, and so I can't do any editing either. If anyone has a solution, please give us a heads up. Link to comment Share on other sites More sharing options...
anb2004 Posted January 9, 2012 Author Share Posted January 9, 2012 hah, thought i'm the only one that have this problem, especially after seeing many wips image in nexus image share that many succeded to alter/create new armors/clothings, not that i'm happy tho coz i have someone has the same problem too. anyway i try to trace back where i did wrong. unninstalled/reinstalled still got the same thing, and for the information, already using Blender 2.49b (WinXP SP2) since fallout new vegas which i got it from here provide by LHammond and worked perfectly for reworking/creating models for FNV back in the day.. than find Xunamarox tutorial for rigging skyrim meshes, so i installed everything that was required, also i install everything according blender readme from LHammond 2.49b package. start tweaking the nif file as XunAmarox tutorial instruction, import it into blender, and worked (thanks XunAmarox), than i made my tweak (mostly just shaping/removing armor parts, sometime also add some small parts), delete old skeleton that start importing the new skeleton (change the users version as well)...Phyton Error ! what a bad ending... so anyone please enlight me, is there something that missed here.. Link to comment Share on other sites More sharing options...
Lookn4Mods Posted January 12, 2012 Share Posted January 12, 2012 I seem to have this working now. Try importing the skeleton from the same mesh you first imported. I think maybe I wasn't doing that, until i realised it imported the skeleton just fine when I imported the mesh. So to reimport it use the same file you successfully imported in the first place. My problem now is that the _0.nif works fine, but the heavier _1.nif appears scrambled in the game. I've seen other with the same issue, but I haven't been able to resolve it for me yet. When I get time I'll try researching it further. Oh the joy. Any solutions/suggestions welcome. Link to comment Share on other sites More sharing options...
kennyimpala Posted February 9, 2012 Share Posted February 9, 2012 hah, thought i'm the only one that have this problem, especially after seeing many wips image in nexus image share that many succeded to alter/create new armors/clothings, not that i'm happy tho coz i have someone has the same problem too. anyway i try to trace back where i did wrong. unninstalled/reinstalled still got the same thing, and for the information, already using Blender 2.49b (WinXP SP2) since fallout new vegas which i got it from here provide by LHammond and worked perfectly for reworking/creating models for FNV back in the day.. than find Xunamarox tutorial for rigging skyrim meshes, so i installed everything that was required, also i install everything according blender readme from LHammond 2.49b package. start tweaking the nif file as XunAmarox tutorial instruction, import it into blender, and worked (thanks XunAmarox), than i made my tweak (mostly just shaping/removing armor parts, sometime also add some small parts), delete old skeleton that start importing the new skeleton (change the users version as well)...Phyton Error ! what a bad ending... so anyone please enlight me, is there something that missed here.. your signature made me go on a hour long youtube spree of animals and stuff.... btw I am experiencing the same problem as everyone else Link to comment Share on other sites More sharing options...
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