Breger Posted January 2, 2012 Share Posted January 2, 2012 I just started messing around with textures in Skyrim, mainly to see if I could do anything that looked good enough.After extracting all the textures, I opened the Ancient Nord armor textures, starting with the helmet. I took an old metal texture I had made and with it, made my own texture (kind of.) This is what it looks like in Photoshop:Diffuse MapNormal Map Aplha channel But when I look at the texture in the game, it appears nearly white. I can still make out some of the details, but most of the texture is a white mass, bumped by the normal mao.One view in-game for your pleasure. Anyone know what the problem might be?I've tried removing the alpha channel from the diffuse map, which didn't change anything. I darkened the alpha map in the normal map (which would be the specular map, yes?). Nothing happened either. I brightened it too. Still nothing.Is it perhaps in the .nif I have to go to find the problem? Thank you in advance. Link to comment Share on other sites More sharing options...
Werne Posted January 5, 2012 Share Posted January 5, 2012 It's because your diffuse map is nearly white, look at it: http://img820.imageshack.us/img820/7530/diffusemap.png If you make it darker the texture in-game will be darker, Normal map's alpha channel does not effect the diffuse map's color it only effects how glossy will the model be in-game. Link to comment Share on other sites More sharing options...
Breger Posted January 5, 2012 Author Share Posted January 5, 2012 I guessed it was that, but I cannot make it darker without losing quality in the part of the texture that is the metallic layer. Ah well, I'll experiment until I get a good dark color, I guess. But if I make it just a tiny bit darker (similar to the darkness of the Steel armor textures), it should still be dark enough not to be white, but bright enough to not look to dark/similar to the Steel armor (so the parts are compatible texturewise)?I think I tried that once already, but it still was as bright in-game as in my first screenshot.Thanks for clearing that up, though. I appreciate it. Link to comment Share on other sites More sharing options...
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