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Textures appear white in-game?


Breger

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I just started messing around with textures in Skyrim, mainly to see if I could do anything that looked good enough.

After extracting all the textures, I opened the Ancient Nord armor textures, starting with the helmet. I took an old metal texture I had made and with it, made my own texture (kind of.)

 

This is what it looks like in Photoshop:Diffuse Map

Normal Map Aplha channel

 

But when I look at the texture in the game, it appears nearly white. I can still make out some of the details, but most of the texture is a white mass, bumped by the normal mao.

One view in-game for your pleasure.

 

Anyone know what the problem might be?

I've tried removing the alpha channel from the diffuse map, which didn't change anything. I darkened the alpha map in the normal map (which would be the specular map, yes?). Nothing happened either. I brightened it too. Still nothing.

Is it perhaps in the .nif I have to go to find the problem?

 

Thank you in advance.

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It's because your diffuse map is nearly white, look at it:

 

 

http://img820.imageshack.us/img820/7530/diffusemap.png

 

 

If you make it darker the texture in-game will be darker, Normal map's alpha channel does not effect the diffuse map's color it only effects how glossy will the model be in-game.

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I guessed it was that, but I cannot make it darker without losing quality in the part of the texture that is the metallic layer. Ah well, I'll experiment until I get a good dark color, I guess. But if I make it just a tiny bit darker (similar to the darkness of the Steel armor textures), it should still be dark enough not to be white, but bright enough to not look to dark/similar to the Steel armor (so the parts are compatible texturewise)?

I think I tried that once already, but it still was as bright in-game as in my first screenshot.

Thanks for clearing that up, though. I appreciate it.

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