Oozaru85 Posted December 10, 2016 Share Posted December 10, 2016 (edited) Hi again, so now that I have successfully finished my custom race, I'm trying to make a follower with said race. Unfortunately it doesn't work. So the race is a monkey race, human body and head, Khajiit tail and custom skin textures with fur (except on face and front torso). Now when I create my follower, in the actor options window in the traits tab you have to choose a race and skin. So I choose my custom race and their skin, then the right head for the skin to work. And in the preview window it shows my character as he is supposed to look. Finally I change the eyes, edit all the other neccessary tabs, click ok and yes to create new form ID and save that follower. I loaded my custom race esp before creating the follower of course. Did not make it active plugin tho. Then I close CK but when I open it again, my follower is set back to fox race in the actors window... So CK does not save it as it should. It does work when I make him a standalone follower, but I have to choose one of the default races like nord or imperial for CK to save him correctly. If I choose one of those races tho, the Khajiit tail will not work, because human races do not have the beast skeleton... Choosing Khajiit as race then applying my followers skin and head works, BUT the Khajiit teeth and tongue still stick out of it's face. The only solution I know of is to convert my races esp to an esm. But how? There's no Wrye Bash for SE, yet. Is there? If anyone knows another way to make it work, I'd really appreciate the help. EDIT: Problem solved by myself, as always. Can be closed. 9___9 Edited December 10, 2016 by Oozaru85 Link to comment Share on other sites More sharing options...
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