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Posted (edited)

I've been making plenty of clothing items (not vanilla edits; 100% custom). I get normal maps and skin colors working perfectly fine and I don't believe i'm doing anything special.

 

As far as materials go all BSLightingShaderProperty nodes created by Max/Blender exports are junk and should be replaced by copy pastes from vanilla assets. Once pasted, fix your texture paths and then give it a little tweak here and there to suit your needs.

Edited by FavoredSoul
Posted (edited)

Which tutorials have you been following?

 

For the record, are those black areas just the skin not working? Meaning the armor itself is fine?

Edited by FavoredSoul
Posted (edited)

yeah the armor is fine , but it has no normal maps. The skin is not really black just very very dark, you can hint elbows and such if you look close enough.

 

I exported from 3ds max with new dismemberskin modifiers

 

In nifscope I replaced the BSLightingShaderProperty nodes.

 

changed properties in nishape (or whatever) to use the vanilla shader.

 

removed nimaterialproperty

 

removed 3ds max shader

 

Pointed to custom textures on the new shader property

 

changed dismemberskin modifiers from TORSO to 32 - 38 (Torso parts have 32 , the skin Ive tried both 32,34 and 38)

 

changed to use vertex colors

 

in skin I put "has normals" to NO

 

Saved.

Edited by theRoadstroker
Posted
Where did you get the shader node that you replaced the max one with? Make sure you pulled it from a body mesh. Also, make sure your UV's for the body came through, and "has vertex colors" should be "false" for bodies.
Posted

Thank you Caliente! that fixed the skin problems. It was the different flags in the skin shader and the vertex colors that was the issue.

 

Now I only have the deal with the Normal Map issue. Should I change the "Has normals" to NO and Change "Has Vertex color" to No as well?

Posted
, and "has vertex colors" should be "false" for bodies.

No, it should be 'yes'.

 

Has normals' is what should be 'no' as they use object space normal maps.

Posted (edited)

Perhaps someone should have a look at your mesh files? Something inexplicably weird could just be going wrong, it happens.

 

Has Vertex Colors is Yes for body parts. Open up any vanilla mesh file and the body parts like everything else are set to Yes.

Edited by FavoredSoul
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