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[PLEASE HELP] Texture Error !


monyong7

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My Skyrim's works fine in the beginning, but suddenly after i wander from place to place, the texture beginning to error. like the modded sword and armor color change to pink. and NPC's face color change to black except for the eye, mouth and hair. this error only happen to modded eqiupment only, like the weapons from Tytanis.esp, JSwords.esp, WeaponsOf3E.esp, and other modded weapons from my mod list. this is my mod list :

 

Skyrim.esm

Update.esm

Realistic Lighting - Full.esp

Tytanis.esp

PlayerHomeMapMarkers.esp

JSwords.esp

Non-playable Armor.esp

WeaponsOf3E.esp

FasterArrows50.esp

FasterHorses_Sprint_x1_5.esp

Follower Tweaks - E - LCR.esp

FixFollowerBow.esp

No Perk Prereqs.esp

PISE.esp

dD - Realistic Ragdoll Force - Realistic.esp

LetItAllOut.esp

MidasSkyrim.esp

DeadlySpellImpacts.esp

combat.esp

Duel_Master.esp

sword_yamato.esp

darksiders_chaoseater.esp

urukshield.esp

darksiders_shield.esp

FF7 Bustersword (1H & 2H).esp

Anduril.esp

Hroki.esp

HousecarlWhiterun.esp

 

oh, almost forgot. my character eyes begin to clipping after combat and shouts. i try every eye mod but it still clipping

i don't know how to fix it, so anyone who know how to fix it please share.

Edited by monyong7
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This is a known issue with how Skyrim handles memory. Do you have the newest patch? Are you on a 32 bit or 64 bit OS? How much RAM does your PC have?
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This is a known issue with how Skyrim handles memory. Do you have the newest patch? Are you on a 32 bit or 64 bit OS? How much RAM does your PC have?

yes, i have the newest patch 1.3, my OS is windows 7 ultimate 32 bit, and my RAM is 4 GB

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There's a workaround solution floating around on the web somewhere regarding setting the OS to reserve less RAM for itself which leaves more of the RAM that a 32 bit OS is limited to available for programs. I'll see if I can dig the post up on it from this board for you.

 

This solution is not an end-all fix and if you continue adding replacer textures to your game you'll continue running into this issue. You may already have enough replacers going on to run into this issue even after applying the settings recommended by this workaround. You may want to look into your replacer packs and see if any of them have smaller map size versions available (which drastically reduce the amount of resources used with little to no visible difference in-game).

 

Here's the link to the post with directions on how to setup this workaround.

Edited by MShoap13
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There's a workaround solution floating around on the web somewhere regarding setting the OS to reserve less RAM for itself which leaves more of the RAM that a 32 bit OS is limited to available for programs. I'll see if I can dig the post up on it from this board for you.

 

This solution is not an end-all fix and if you continue adding replacer textures to your game you'll continue running into this issue. You may already have enough replacers going on to run into this issue even after applying the settings recommended by this workaround. You may want to look into your replacer packs and see if any of them have smaller map size versions available (which drastically reduce the amount of resources used with little to no visible difference in-game).

 

Here's the link to the post with directions on how to setup this workaround.

thanks for your help

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